28 research outputs found

    Thinkfinity Grant: Interactive White Board: Status Report

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    The Mortola Library and Center for Teaching, Learning and Technology are working together on a joint pilot project utilizing the technology of interactive white boards (IWBs, also known by the brand name SMART Board). The mobile IWB serves three purposes: improve faculty development and increase integration of Web 2.0 tools into faculty development sessions, improvement of Information Literacy instruction sessions, and increase availability of new technologies for members of the Pace Community, students in particular, to use within the library

    Interactive Whiteboard

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    MedyMyst: Malady in Mabuufo, students learn about malaria, the history of malaria research, and disease vectors.

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    This is a problem-based learning adventure game that engages the player in the role of scientist, historian, and detective. At the beginning, the student is presented with a problem that must be solved. During the mission, students conduct field and laboratory investigations with the aid of the MedMyst characters. This mission can be played within one class period (approximately 30 to 45 minutes) and the knowledge gained from this mission will help students understand how infectious diseases are spread. This mission covers vectors, malaria, history of malaria, and immune system. Each mission is a self-contained problem and may be played without reliance on the other missions. Also available in Spanish

    CSI: Web Adventures. Learn Forensic Science and Apply your Knowledge

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    This is a series of three role-playing games where students learn the scientific method and what it takes to be a forensic scientist. The games are based on the popular CBS show CSI, but prior knowledge of the television series is not required. Also available in Spanish and German

    N-Squad Episode 1. Students learn misconceptions about alcohol, medical examination, the role of the digestive system in processing alcohol, and liver histology.

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    In N-Squad Episode 1 students work with forensic scientists to solve an alcohol related crime. Along the way, they will learn about alcohol's interaction with the digestive system, misconceptions about alcohol, medical examination, and liver histology

    N-Squad Episode 3. Students learn about alcohol’s effects on the brain, brain plasticity, brain parts, neurotransmission, addiction, withdrawal, factors influencing alcohol use, and drunk driving.

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    In N-Squad Episode 3 students work with forensic scientists to solve an alcohol related crime. Along the way, they will learn about alcohol’s effects on the brain, brain plasticity, brain parts, neurotransmission, addiction, withdrawal, factors influencing alcohol use, and drunk driving

    MedyMyst: Nemesis in Neuropolis. Students learn about viruses and vaccines while investigating a smallpox case.

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    This is a problem-based learning adventure game that engages the player in the role of scientist, historian, and detective. At the beginning, the student is presented with a problem that must be solved. During the mission, students conduct field and laboratory investigations with the aid of the MedMyst characters. This mission can be played within one class period (approximately 30 to 45 minutes) and the knowledge gained from this mission will help students understand how infectious diseases are spread. This mission covers pox viruses, virus structure and replication, Edward Jenner, and smallpox vaccine development. Each mission is a self-contained problem and may be played without reliance on the other missions. Also available in Spanish

    Reconstructors: Nothing To Rave About - Episode 1. Students learn how ecstasy and other club drugs act on the nervous system

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    In Nothing To Rave About Episode 1, students are asked to uncover why there has been a dramatic increase in the number of teens admitted to the emergency room after partying at a local dance club. During their investigation, they learn how ecstasy and other club drugs act on the nervous system. Also available in Spanish

    MedyMyst: Peril in Prokaryon. Students learn about infectious pathogens and epidemiology while investigating a cholera outbreak.

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    This is a problem-based learning adventure game that engages the player in the role of scientist, historian, and detective. At the beginning, the student is presented with a problem that must be solved. During the mission, students conduct field and laboratory investigations with the aid of the MedMyst characters. This mission can be played within one class period (approximately 30 to 45 minutes) and the knowledge gained from this mission will help students understand how infectious diseases are spread. This mission covers cholera which is transmitted by bacteria. Each mission is a self-contained problem and may be played without reliance on the other missions. Also available in Spanish
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