16 research outputs found

    A subdivision algorithm for computer display of curved surfaces (CSTD-74-006)

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    reportThis report presents a method for producing computer shaded pictures of curved surfaces. Three-dimensional curved patches are used, as contrasted with conventional methods using polygons. The method subdivides a patch into successively smaller subpatches until a subpatch is as small as a raster-element, at which time it can be displayed. In general this method could be very time consuming because of the great number of subdivisions that must take place; however, there is at least one very useful class of patches -- the bicubic patch -- that can be subdivided very quickly. Pictures produced with the method accurately portray the shading and silhouette of curved surfaces. In addition, photographs can be "mapped" onto patches thus providing a means for putting texture on computer-generated pictures

    An analytic visible surface algorithm for independent pixel processing

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    A hidden-surface algorithm with anti-aliasing

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    Subdivision algorithm for computer display of curved surfaces

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    Technical reportAbstract: This report presents a method for producing computer shaded pictures of curved surfaces. Three-dimensional curved patches are used, as contrasted with conventional methods using polygons. The method subdivides a patch into successively smaller subpatches until a subpatch is as small as a raster-element, at which time it can be displayed. In general this method could be very time consuming because of the great number of subdivisions that must take place; however, there is at least one very useful class of patches--the bicubic patch--that can be subdivided very quickly. Pictures produced with the method accurately portray the shading and silhouette of curved surfaces. In addition, photographs can be 'mapped' onto patches thus providing a means for putting texture on computer-generated pictures

    Doctor of Philosophy

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    disswertationThis thesis presents a method for producing computer shaded pictures of curved surfaces. Three-dimensional curved patches are used, as contrasted with conventional methods using polygons. The method subdivides a patch into successively smaller subpatches until a subpatch is as small as a raster-element, at which time it can be displayed. In general this method could be very time consuming because of the great number of subdivisions that must take places; however, there is at least one very useful class of patches -- the bicubic patch -- that can be subdivided very quickly. Pictures produced with the method accurately portray the shading and silhouette of curved surfaces. In addition, photographs can be "mapped" onto patches thus providing a means for putting texture on computer-generated pictures

    High quality computer animation

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    A tutorial on compensation tables

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    The Reyes image rendering architecture

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    The problems of computer-assisted animation

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