22 research outputs found

    DETECTION OF MELOIDOGYNE INCOGNITA (KOFOLD & WHITE, 1919) CHITWOOD, 1949 (TYLENCHIDA: MELOIDOGYNIDAE) IN THE FLOWER PLANTS IN ROMANIA

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    The aim of the study was detection and identification of root knot nematodes infecting the flower crops cultivated in open air and indoor.Studied biological material consist of nematodes was obtained from soil and infested plants using two methods, namely enzymatic digestion for plants samples and Baerman funnel for soil samples.The identification of nematodes has been based on morphobiometrical and molecular characters. It has been identified Meloidogyne incognita (Kofold & White, 1919) Chitwood,1949 in two samples

    A privacy framework for games and interactive media

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    Privacy is a concept that is intertwined with data security, but its scope is significantly broader. Often considerations of privacy in the context of consumer devices are limited to a consideration of the security of the data stored in those devices. In this work a broader perspective taken and privacy is defined in terms of new classes which consider the wider context of individuals and groups of persons. The implications for games & interactive media (G&IM) devices and systems is discussed. Finally, some ideas for an improved privacy framework for G&IM are outlined and explained in the context of the literature and current state-of-art.This research was funded under the Strategic Partnership Program of Science Foundation Ireland (SFI) and co-funded by SFI and FotoNation Ltd. Project ID: 13/SPP/I2868 on “Next Generation Imaging for Smartphone and Embedded Platforms”.peer-reviewe

    Smartphones, biometrics, and a brave new world

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    In this article, we take a somewhat contrarian viewpoint - that biometrics may, in fact, offer solutions to many of today\u27s cyber-security problems that appear with increasing frequency in prime-time news. This outcome relies on the individual asserting ownership over his or her personal biometrics. A strange hypothesis, you might think - but let us start with the disruptive technology that could enable this transition in how we view and use biometrics. Let\u27s begin by considering the smartphone on your desk, in your hand, or in your coat pocket.This research is funded under the SFI Strategic Partnership Program by Science Foundation Ireland (SFI) and FotoNation Ltd. Project ID: 13/SPP/I2868 on Next Generation Imaging for Smartphone and Embedded Platforms

    Biometric technology and smartphones: a consideration of the practicalities of a broad adoption of biometrics and the likely impacts

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    The Widespread Global Adoption of Smartphones across all demographics and the rapid commoditization of the technology to the point at which an entry-level device can be sold profitably for less than US$100 suggest that we are moving rapidly to a time at which almost everyone will own a smartphone. Or, perhaps more accurately, these devices will own us! They are compelling devices, combining a capability to act as a personal messaging hub, providing mobile access to web services, a sophisticated entertainment device for playing music and videos, and, most recently, a personal broadcasting engine created using new web technologies [1], should you require such capabilities. The ability of a smartphone to augment our daily lives is already effecting substantial changes in social behavior. For many years, it was considered quite rude to leave your cell phone active in meetings; today, it is quite acceptable to tap away at this gadget in your hand. Indeed, it now seems to be considered impolite to interrupt someone who is engaged in such arguably antisocial tapping.Strategic Partnership Program of Science Foundation Ireland (SFI) and cofunded by SFI and FotoNation, Ltd., Project ID 13/SPP/I2868 on Next Generation Imaging for Smartphone and Embedded Platform

    A privacy framework for games and interactive media

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    Privacy is a concept that is intertwined with data security, but its scope is significantly broader. Often considerations of privacy in the context of consumer devices are limited to a consideration of the security of the data stored in those devices. In this work a broader perspective taken and privacy is defined in terms of new classes which consider the wider context of individuals and groups of persons. The implications for games & interactive media (G&IM) devices and systems is discussed. Finally, some ideas for an improved privacy framework for G&IM are outlined and explained in the context of the literature and current state-of-art.This research was funded under the Strategic Partnership Program of Science Foundation Ireland (SFI) and co-funded by SFI and FotoNation Ltd. Project ID: 13/SPP/I2868 on “Next Generation Imaging for Smartphone and Embedded Platforms”
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