18,134 research outputs found
Modeling long-range interactions across the visual field in stereo correspondence
When the eyes are converged, most objects in the visual scene will have a significant vertical disparity as measured at the retina. The pattern of vertical disparity across the retina is largely independent of object depth, depending mainly on the particular eye position adopted. Recently, Phillipson and Read (2010, European Journal of Neuroscience, doi:10.1111/j.1460-9568.2010.07454.x) showed that humans are better at achieving stereo correspondence when the vertical disparity field indicated infinite viewing distance, even when the physical viewing distance was just 30cm. They interpreted this as indicating that disparity encoding is optimized for long viewing distances, and is not updated to reflect changes in eye posture. Their results also indicated a significant effect of the visual periphery. Performance was better when the vertical disparity across the entire visual field was consistent with a given binocular eye position – even when this was not the eye position actually adopted – than when the vertical disparity beyond 20o eccentricity indicated a different eye position than that within 20o eccentricity. This is a surprising result, since (i) the task was to detect a target 8o in diameter, extending from 10o to 18o eccentricity, so information beyond 20o was completely irrelevant to the task, and (ii) many previous results indicate that the visual system detects and uses vertical disparity in local regions, even when the global vertical disparity field is not consistent with any single binocular eye position. Here, I show that this effect can be explained by a template-matching model in which the response of a population of disparity-detectors is compared with stored templates of the response expected to stimuli of known disparity
Understanding the fidelity effect when evaluating games with children
There have been a number of studies that have compared evaluation results from prototypes of different fidelities but very few of these are with children. This paper reports a comparative study of three prototypes ranging from low fidelity to high fidelity within the context of mobile games, using a between subject design with 37 participants aged 7 to 9. The children played a matching game on either an iPad, a paper prototype using screen shots of the actual game or a sketched version. Observational data was captured to establish the usability problems, and two tools from the Fun Toolkit were used to measure user experience. The results showed that there was little difference for user experience between the three prototypes and very few usability problems were unique to a specific prototype. The contribution of this paper is that children using low-fidelity prototypes can effectively evaluate games of this genre and style
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Latitude and longitude vertical disparities
The literature on vertical disparity is complicated by the fact that several different definitions of the term “vertical disparity” are in common use, often without a clear statement about which is intended or a widespread appreciation of the properties of the different definitions. Here, we examine two definitions of retinal vertical disparity: elevation-latitude and elevation-longitude disparities. Near the fixation point, these definitions become equivalent, but in general, they have quite different dependences on object distance and binocular eye posture, which have not previously been spelt out. We present analytical approximations for each type of vertical disparity, valid for more general conditions than previous derivations in the literature: we do not restrict ourselves to objects near the fixation point or near the plane of regard, and we allow for non-zero torsion, cyclovergence, and vertical misalignments of the eyes. We use these expressions to derive estimates of the latitude and longitude vertical disparities expected at each point in the visual field, averaged over all natural viewing. Finally, we present analytical expressions showing how binocular eye position—gaze direction, convergence, torsion, cyclovergence, and vertical misalignment—can be derived from the vertical disparity field and its derivatives at the fovea
Tunneling spectroscopy studies of aluminum oxide tunnel barrier layers
We report scanning tunneling microscopy and ballistic electron emission
microscopy studies of the electronic states of the uncovered and
chemisorbed-oxygen covered surface of AlOx tunnel barrier layers. These states
change when chemisorbed oxygen ions are moved into the oxide by either flood
gun electron bombardment or by thermal annealing. The former, if sufficiently
energetic, results in locally well defined conduction band onsets at ~1 V,
while the latter results in a progressively higher local conduction band onset,
exceeding 2.3 V for 500 and 600 C thermal anneals
Effects of inter-limb asymmetries on physical and sports performance: a systematic review
The prevalence of inter-limb asymmetries has been reported in numerous studies across a wide range of sports and physical qualities; however, few have analysed their effects on physical and sports performance. A systematic review of the literature was undertaken using the Medline and SPORT Discus databases, with all articles required to meet a specified criteria based on a quality review. Eighteen articles met the inclusion criteria, relating participant asymmetry scores to physical and sports performance measures. The findings of this systematic review indicate that inter-limb differences in strength may be detrimental to jumping, kicking and cycling performance. When inter-limb asymmetries are quantified during jumping based exercises, they have been primarily used to examine their association with change of direction speed with mixed findings. Inter-limb asymmetries have also been quantified in anthropometry, sprinting, dynamic balance and sport-specific actions, again with inconsistent findings. However, all results have been reported using associative analysis with physical or sport performance metrics with no randomised controlled trials included. Further research is warranted to understand the mechanisms that underpin inter-limb differences and the magnitude of performance changes that can be accounted for by these asymmetries
Training methods and considerations for practitioners to reduce interlimb asymmetries
Inter-limb asymmetries have been a common source of investigation in recent years with the majority of studies highlighting its prevalence in a range of athletic tasks. Few have tested whether reducing inter-limb differences are required for improved physical performance. Furthermore, there are a number of considerations that may exist which practitioners should consider prior to starting training interventions to reduce these differences. This article will discuss the available body of literature pertaining to the reduction of inter-limb asymmetries to date and provide example training programs to show how they can be addressed if their reduction is deemed necessary
Vortex lattices in the lowest Landau level for confined Bose-Einstein condensates
We present the results of numerical calculations of the groundstates of
weakly-interacting Bose-Einstein condensates containing large numbers of
vortices. Our calculations show that these groundstates appear to be close to
uniform triangular vortex lattices. However, slight deviations from a uniform
triangular lattice have dramatic consequences on the overall particle
distribution. In particular, we demonstrate that the overall particle
distribution averaged on a lengthscale large compared to the vortex lattice
constant is well approximated by a Thomas-Fermi profile.Comment: 5 pages, 4 figure
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