445 research outputs found
"Minimal defence": a refinement of the preferred semantics for argumentation frameworks
Dung's abstract framework for argumentation enables a study of the
interactions between arguments based solely on an ``attack'' binary relation on
the set of arguments. Various ways to solve conflicts between contradictory
pieces of information have been proposed in the context of argumentation,
nonmonotonic reasoning or logic programming, and can be captured by appropriate
semantics within Dung's framework. A common feature of these semantics is that
one can always maximize in some sense the set of acceptable arguments. We
propose in this paper to extend Dung's framework in order to allow for the
representation of what we call ``restricted'' arguments: these arguments should
only be used if absolutely necessary, that is, in order to support other
arguments that would otherwise be defeated. We modify Dung's preferred
semantics accordingly: a set of arguments becomes acceptable only if it
contains a minimum of restricted arguments, for a maximum of unrestricted
arguments.Comment: 8 pages, 3 figure
Graduality in Argumentation
Argumentation is based on the exchange and valuation of interacting
arguments, followed by the selection of the most acceptable of them (for
example, in order to take a decision, to make a choice). Starting from the
framework proposed by Dung in 1995, our purpose is to introduce 'graduality' in
the selection of the best arguments, i.e., to be able to partition the set of
the arguments in more than the two usual subsets of 'selected' and
'non-selected' arguments in order to represent different levels of selection.
Our basic idea is that an argument is all the more acceptable if it can be
preferred to its attackers. First, we discuss general principles underlying a
'gradual' valuation of arguments based on their interactions. Following these
principles, we define several valuation models for an abstract argumentation
system. Then, we introduce 'graduality' in the concept of acceptability of
arguments. We propose new acceptability classes and a refinement of existing
classes taking advantage of an available 'gradual' valuation
Abstract Argumentation / Persuasion / Dynamics
The act of persuasion, a key component in rhetoric argumentation, may be
viewed as a dynamics modifier. We extend Dung's frameworks with acts of
persuasion among agents, and consider interactions among attack, persuasion and
defence that have been largely unheeded so far. We characterise basic notions
of admissibilities in this framework, and show a way of enriching them through,
effectively, CTL (computation tree logic) encoding, which also permits
importation of the theoretical results known to the logic into our
argumentation frameworks. Our aim is to complement the growing interest in
coordination of static and dynamic argumentation.Comment: Arisaka R., Satoh K. (2018) Abstract Argumentation / Persuasion /
Dynamics. In: Miller T., Oren N., Sakurai Y., Noda I., Savarimuthu B., Cao
Son T. (eds) PRIMA 2018: Principles and Practice of Multi-Agent Systems.
PRIMA 2018. Lecture Notes in Computer Science, vol 11224. Springer, Cha
Abstract Games of Argumentation Strategy and Game-Theoretical Argument Strength
We define a generic notion of abstract games of argumentation strategy for (attack-only and bipolar) argumentation frameworks, which are zero-sum games whereby two players put forward sets of arguments and get a reward for their combined choices. The value of these games, in the classical game-theoretic sense, can be used to define measures of (quantitative) game-theoretic strength of arguments, which are different depending on whether either or both players have an “agenda” (i.e. an argument they want to be accepted). We show that this general scheme captures as a special instance a previous proposal in the literature (single agenda, attack-only frameworks), and seamlessly supports the definition of a spectrum of novel measures of game-theoretic strength where both players have an agenda and/or bipolar frameworks are considered. We then discuss the applicability of these instances of game-theoretic strength in different contexts and analyse their basic properties
An Axiomatic Approach to Support in Argumentation
International audienceIn the context of bipolar argumentation (argumentation with two kinds of interaction, attacks and supports), we present an axiomatic approach for taking into account a special interpretation of the support relation, the necessary support. We propose constraints that should be imposed to a bipolar argumentation system using this interpretation. Some of these constraints concern the new attack relations, others concern acceptability. We extend basic Dung’s framework in different ways in order to propose frameworks suitable for encoding these constraints. By the way, we propose a formal study of properties of necessary support
Inference from controversial arguments
International audienceWe present new careful semantics within Dung's theory of argumentation. Under such careful semantics, two arguments cannot belong to the same extension whenever one of them indirectly attacks a third argument while the other one indirectly defends the third.We argue that our semantics lead to a better handling of controversial arguments than Dung's ones in some settings. We compare the careful inference relations induced by our semantics w.r.t. cautiousness; we also compare them with the inference relations induced by Dung's semantic
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