11 research outputs found

    X3D Earth Terrain-Tile Production Chain for Georeferenced Simulation

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    Web3D '09: Proceedings of the 14th International Conference on 3D Web Technology, June 2009, Pages 159–166.The article of record as published may be found at https://doi.org/10.1145/1559764.1559789Broad needs for digital models of real environments such as 3D terrain or cyber cities are increasing. Many applications related to modeling and simulation require virtual environments constructed from real-world geospatial information in order to guarantee relevance and accuracy in the simulation. The most fundamental data for building virtual environments, terrain elevation and orthogonal imagery, is typically acquired using optical sensors mounted on satellites or airplanes. Providing interoperable and reusable digital models in 3D is important for promoting practical applications of high-resolution airborne imagery. This paper presents research results regarding virtual-environment representations of geospatial information, especially for 3D shape and appearance of virtual terrain. It describes a framework for constructing real-time 3D models of large terrain based on highresolution satellite imagery. This approach is also suitable for underwater bathymetry. The Extensible 3D Graphics (X3D) Geospatial Component standard is applied to produce X3D Earth models with global scope. Efficient rendering, network retrieval and data caching/removal must all be optimized simultaneously, across servers, networks and clients, in order to accomplish these goals properly. Details of this standard-based approach for providing an infrastructure for real-time 3D simulation merging high-resolution geometry and imagery are also presented. This work facilitates open interchange and interoperability across diverse simulation systems and is independently usable by governments, industry, scientists and the general public

    Real-Time 3D Simulation Infrastructure for Practical Application of High-Resolution Satellite Imagery

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    The needs for digital models of real environment such as 3D terrain or cyber city model are increasing. Most of applications related with modeling and simulation require virtual environment constructed from geospatial information of real world in order to guarantee reliability and accuracy of the simulation. The most fundamental data for building virtual environment, terrain elevation and orthogonal imagery is acquired from optical sensor of satellite or airplane. Providing interoperable and reusable digital model is important to promote practical application of high-resolution satellite imagery. This paper presents the new research regarding representation of geospatial information, especially for 3D shape and appearance of virtual terrain, and describe framework for constructing real-time 3D model of large terrain based on high-resolution satellite imagery. It provides infrastructure of 3D simulation with geographical context. Details of standard-based approach for providing infrastructure of real-time 3D simulation using high-resolution satellite imagery are also presented. This work would facilitate interchange and interoperability across diverse systems and be usable by governments, industry scientists and general public.KOMPSAT-3 satellite development programNational Space ProgramKorean Government (MEST

    A distributed time stamping scheme

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    The Monterey Bay Aquarium Research Institute designed the Spatial Temporal Oceanographic Query System (STOQS) [MBARI 2014] to create new capabilities for scientists to gain insight from their data. STOQS employs open standards and is a 100% free and open source project. It includes a web-based graphical user interface where X3D Geospatial has been integrated to enable 3D geospatial data visualization

    Representation of Urban Buildings Using Modified Relief Mapping

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    Automatic Pose Generation for Robotic 3-D Scanning of Mechanical Parts

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