24 research outputs found

    Reuse and maintenance practices among divergent forks in three software ecosystems

    Get PDF
    With the rise of social coding platforms that rely on distributed version control systems, software reuse is also on the rise. Many software developers leverage this reuse by creating variants through forking, to account for different customer needs, markets, or environments. Forked variants then form a so-called software family; they share a common code base and are maintained in parallel by same or different developers. As such, software families can easily arise within software ecosystems, which are large collections of interdependent software components maintained by communities of collaborating contributors. However, little is known about the existence and characteristics of such families within ecosystems, especially about their maintenance practices. Improving our empirical understanding of such families will help build better tools for maintaining and evolving such families. We empirically explore maintenance practices in such fork-based software families within ecosystems of open-source software. Our focus is on three of the largest software ecosystems existence today: Android,.NET, and JavaScript. We identify and analyze software families that are maintained together and that exist both on the official distribution platform (Google play, nuget, and npm) as well as on GitHub , allowing us to analyze reuse practices in depth. We mine and identify 38 software families, 526 software families, and 8,837 software families from the ecosystems of Android,.NET, and JavaScript, to study their characteristics and code-propagation practices. We provide scripts for analyzing code integration within our families. Interestingly, our results show that there is little code integration across the studied software families from the three ecosystems. Our studied families also show that techniques of direct integration using git outside of GitHub is more commonly used than GitHub pull requests. Overall, we hope to raise awareness about the existence of software families within larger ecosystems of software, calling for further research and better tools support to effectively maintain and evolve them

    Eclipse Third-party Plug-ins Source code

    No full text
    Eclipse third-party plug-ins source cod

    Blockchain-oriented software variant forks : a preliminary study

    No full text
    In collaborative social development platforms such as GitHub, forking a repository is a common activity. A variant fork wants to split the development from the original repository and grow towards a different direction. In this preliminary exploratory research, we analyze the possible reasons for creating a variant fork in blockchain-oriented software. By collecting repositories in GitHub, we created a dataset with repositories and their variants, from which we manually analyzed 86 variants. Based on the variants we studied, the main reason to create a variant in blockchain-oriented software is to support a different blockchain platform (65%).Comment: Accepted for the 5th International Workshop on Blockchain Oriented Software Engineering 202

    Clone-based variability management in the android ecosystem

    No full text
    Mobile app developers often need to create variants to account for different customer segments, payment models or functionalities. A common strategy is to clone (or fork) an existing app and then adapt it to new requirements. This form of reuse has been enhanced with the advent of social-coding platforms such as Github, cultivating a more systematic reuse. Different facilities, such as forks, pull requests, and cross-project traceability support clone-based development. Unfortunately, even though, many apps are known to be maintained in many variants, little is known about how practitioners manage variants of mobile apps. We present a study that explores clone-based reuse practices for open-source Android apps. We identified and analyzed families of apps that are maintained together and that exist both on the official app store (Google Play) as well as on Github, allowing us to analyze reuse practices in depth. We mined both repositories to identify app families and to study their characteristics, including their variabilities as well as code-propagation practices and maintainer relationships. We found that, indeed, app families exist and that forked app variants fall into the following categories: (i) re-branding and simple customizations, (ii) feature extension, (iii) supporting of the mainline app, and (iv) implementation of different, but related features. Other notable characteristic of the app families we discovered include: (i) 72.7% of the app families did not perform any form of code propagation, and (ii) 74% of the app families we studied do not have common maintainers

    Migrating Java-based apo-games into a composition-based software product line

    No full text
    A software product line enables an organization to systematically reuse software features that allow to derive customized variants from a common platform, promising reduced development and maintenance costs. In practice, however, most organizations start to clone existing systems and only extract a software product line from such clones when the maintenance and coordination costs increase. Despite the importance of extractive software-product-line adoption, we still have only limited knowledge on what practices work best and miss datasets for evaluating automated techniques. To improve this situation, we performed an extractive adoption of the Apo-Games, resulting in a systematic analysis of fve Java games and the migration of three games into a composition-based software product line. In this paper, we report our analysis and migration process, discuss our lessons learned, and contribute a feature model as well as the implementation of the extracted software product line. Overall, the results help to gain a better understanding of problems that can appear during such migrations, indicating research opportunities and hints for practitioners. Moreover, our artifacts can serve as dataset to test automated techniques and developers may improve or extent them in the future

    Survival of Eclipse third-party plug-ins

    Get PDF
    Today numerous software systems are being developed on top of frameworks. In this study, we analyzed the survival of 467 Eclipse third-party plug-ins altogether having 1,447 versions. We classify these plug-ins into two categories: those that depend on only stable and supported Eclipse APIs and those that depend on at least one of the potentially unstable, discouraged and unsupported Eclipse non-APIs. Comparing the two categories of plug-ins, we observed that the plug-ins depending solely on APIs have a very high source compatibility success rate compared to those that depend on at least one of the non-APIs. However, we have also observed that recently released plug-ins that depend on non-APIs also have a very high forward source compatibility success rate. This high source compatibility success rate is due to the dependency structure of these plug-ins: recently released plug-ins that depend on non-APIs predominantly depend on old Eclipse non-APIs rather than on newly introduced ones. Finally, we showed that the majority of plug-ins hosted on SourceForge do not evolve beyond the first year of release

    An empirical study of the evolution of Eclipse third-party plug-ins

    No full text
    Since the inception of Lehman's software evolution laws in the early 1970s, they have attracted significant attention from the research community. However, to our knowledge, no study of applicability of these laws on the software systems that exhibit constrained evolution process has been carried out so far. In this paper we take a first step in this direction and investigate the constrained evolution of 21 Eclipse third-party plug-ins. We investigate the trends followed by the plug-ins dependencies on Eclipse over time. The study spans 6 years of the evolution of Eclipse evolving from release 3.0 to release 3.5. Our findings confirm the laws of continuing change, self regulation and continuing growth when metrics related to dependencies between the plug-ins and the Eclipse Architecture are considered. Unlike this, the conservation of familiarity law was not confirmed and the results for the declining quality law were inconclusive
    corecore