106 research outputs found
Algoritma Umum Pencarian Informasi dalam Sistem Temu Kembali Informasi Berbasis Metode Vektorisasi Kata dan Dokumen
Information retrieval (IR) system is a system, which is used to search and retrieve information relevant to the users’ needs. IR system retrieves and displays documents that are relevant to the users’ input (query). The information retrieval system has several steps and must execute the steps in order to obtain query results. The steps consist of two processes. The first one is processing query and the second one is processing the document collection. Processing query includes: conduct text operation, query formulation, and make terms index for query. Processing the document collection includes: conduct text operation, indexing, and make collection index for document collection. Obtaining terms index and collection index, we are able to process terms index and collection index to obtain ranking results. To obtain ranking results requires knowledge from basic linear algebra. This paper also explores how to make ranking from the most relevant documents to the most irrelevant documents
Aplikasi Information Retrieval (IR) CATA Dengan Metode Generalized Vector Space Model
Information retrieval (IR) system is a system, which is used to search and retrieve information relevant to the user’s needs. IR system retrieves and displays documents that are relevant to the user’s input (query). The Cata application is one among Information Retrieval Systems. This application has features such as to add and change a document in document collections. There is also a feature to search the information in document collections by using Generalized Vector Space Model algorithm. Before applying this algorithm, the query which is entered by the user will be process first. The processing of words includes the disposal of stopwords and stemming. This application performs searching the documents which are relevant to the queries, based on the similarities. The searching result which is ordered based on the highest of the similarity value
Pentingnya Sarana Marketplace Untuk Mendongkrak Usaha UMKM
Marketplace as one of the products of technological development which is an online media that can be used as a place for marketing products electronically that brings together many sellers and buyers to transact with each other. Partners in this Community Service Program are MSMEs and independent entrepreneurs in the Blimbing sub-district, Blimbing sub-district, Malang City. The method of implementing this service is the interview, presentation and discussion method. Based on the results of the interview, it can be concluded that the problems that occur are: (1). Lack of knowledge of SME business actors and independent businesses about what and how digital marketing/marketplace and or e-commerce are. (2). The lack of knowledge and understanding of how to enter and utilize the digital marketplace market and no training has ever been held on the use of the digital market to improve and develop an effective and efficient business. The solutions offered in this service are as follows: (1). Provide education/knowledge about the importance of how to market MSME products on the Marketplace. The service team provides education/knowledge about how to sell successfully on the Marketplace, by providing exposure ranging from: Paying attention to product appearance, Selection of product names must be correct, clear descriptions, insurance and returns, setting prices, multiplying products sold, Utilizing brands and seasons, Commitment, Gives a personal touch. (2.) Provide education and understanding, terms and signs prohibiting entering the Marketplace, starting from: What documents are needed; Types of products that are prohibited from being sold on the Marketplace (3). Provide education and understanding on how to enter and access media in the Marketplace
Perancangan Sistem Pengelolaan Penanggulangan Bencana Alam Garut Berbasis Sistem Informasi Geografis
Kabupaten Garut setiap tahunnya tidak terlepas dari namanya bencana alam, salah satunya yang sempat mengejutkan di tahun 2016 yaitu bencana banjir bandang Garut, namun proses penyebaran informasi mitigasi bencana dirasakan masih belum optimal sehingga kebutuhan informasi proses mitigasi bencana alam harus bisa disampaikan dengan cepat kepada pihak-pihak terkait. Teknologi Sistem Informasi Geografis (SIG) merupakan perangkat lunak yang berfungsi untuk memasukan, menyimpan, memanipulasi serta menampilkan informasi geografis beserta atribut-atributnya, sehingga teknologi SIG ini sangat cocok diterapkan dalam sistem informasi pengelolaan dan penanggulangan bencana alam. Tujuan dari penelitian ini adalah untuk membuat sarana informasi dalam hal mitigasi bencana alam dengan memanfaatkan sistem informasi geografis, yaitu dengan membuat perangkat lunak aplikasi pengelolaan dan penanggulangan bencana alam Garut berbasis Sistem Informasi Geografis, sehingga dapat digunakan oleh pihak yang berkepentingan dalam kemudahan pengelolaan dan pemberian informasi mitigasi bencana alam di Kabupaten Garut.
 
Transformation of multiple representation in real world physics problem solving
Multiple representation (MR) refers to the use of more than one way of representing ideas, concepts, and processes such as pictorial, graphical, numerical, oral and table. Studies in physics education also found that using MR increases achievement of problem solving among students when more emphasis was placed on qualitative representation. However, students often fail to exploit the advantages of MR or are difficult to transform between MR. In this study, the transformation of MR (TMR) carried out by the secondary school students in real-world physics problems was studied. The Think-Aloud Protocol (TAP) and retrospective semi structured interview (ProTRet) were used to provide more information about how the students use TMR in solving real-world problems. The analysis was qualitative in nature, focusing mainly on the process of the TMRs employed as well as the underlying reasons for their applications. The research data was analysed using constant comparative method (CCM) including open coding axial, coding and selected coding that generates a concept. It was found that there were three types of TMR created by the participants at the early stage of problem-solving, which could be used as an evaluation guide for process monitoring
PENGARUH KETERLIBATAN KERJA DAN KOMPENSASI TERHADAP KINERJA PEGAWAI PT. BANK MANDIRI (PERSERO) CABANG CIANJUR
ABSTRAK
Penelitian ini berawal dari ditemukannya permasalahan pada kinerja pegawai,
masalah dalam penelitian ini adalah rendahnya kinerja pegawai yang disebabkan oleh
rendahnya keterlibatan kerja dan kompensasi.
Penelitian ini bertujuan untuk mengetahui bagaimana pengaruh keterlibatan
kerja dan kompensasi terhadap kinerja pegawai di PT. Bank Mandiri (Persero) Tbk,
cabang Cianjur, baik secara simultan maupun parsial. Metode penelitian yang
digunakan adalah deskriptif dan verifikatif dengan jumlah sampel yaitu 60 responden.
Teknik pengumpulan data yang digumakan adalah observasi, wawancara, dan
menyebar kuesioner. Metode analisis data yang digunakan adalah analisis regresi
berganda, analisis korelasi berganda dan analisis koefisien determinasi.
Hasil penelitian ini menunjukkan keterlibatan kerja dan kompensasi
berpengaruh secara positif dan signifikan secara simultan maupun parsial terhadap
kinerja pegawai, oleh karena itu bagi pemimpin PT. Bank Mandiri (Persero) Tbk,
Cabang Kota Cianjur dituntut agar lebih memberikan porsi kerja yang sesuai dan
kompensasi yang sesuai.
Kata Kunci : Keterlibatan Kerja, Kompensasi, Kinerja Pegawai
A critical analysis of COVID-19 research literature: Text mining approach
Objective: Among the stakeholders of COVID-19 research, clinicians particularly experience difficulty keeping up with the deluge of SARS-CoV-2 literature while performing their much needed clinical duties. By revealing major topics, this study proposes a text-mining approach as an alternative to navigating large volumes of COVID-19 literature. Materials and methods: We obtained 85,268 references from the NIH COVID-19 Portfolio as of November 21. After the exclusion based on inadequate abstracts, 65,262 articles remained in the final corpus. We utilized natural language processing to curate and generate the term list. We applied topic modeling analyses and multiple correspondence analyses to reveal the major topics and the associations among topics, journal countries, and publication sources. Results: In our text mining analyses of NIH’s COVID-19 Portfolio, we discovered two sets of eleven major research topics by analyzing abstracts and titles of the articles separately. The eleven major areas of COVID-19 research based on abstracts included the following topics: 1) Public Health, 2) Patient Care & Outcomes, 3) Epidemiologic Modeling, 4) Diagnosis and Complications, 5) Mechanism of Disease, 6) Health System Response, 7) Pandemic Control, 8) Protection/Prevention, 9) Mental/Behavioral Health, 10) Detection/Testing, 11) Treatment Options. Further analyses revealed that five (2,3,4,5, and 9) of the eleven abstract-based topics showed a significant correlation (ranked from moderate to weak) with title-based topics. Conclusion: By offering up the more dynamic, scalable, and responsive categorization of published literature, our study provides valuable insights to the stakeholders of COVID-19 research, particularly clinicians.3417985
The effect of interactive computer animation and simulation on students’ achievement and motivation in learning electrochemistry
Electrochemistry is difficult to learn due to its abstract concepts involving macroscopic, microscopic, and symbolic representation levels. Studies have shown that students can visualize and improve their understanding of chemistry by using interactive computer animation and simulation. This study reports the effect of interactive computer animation and simulation module named “Interactive Electrolysis of Aqueous Solution” (IEAS) developed to aid students in learning electrolysis. A pre and post-test control quasi-experimental design was carried out to investigate the effects of the IEAS on students’ achievement and motivation in electrochemistry topics. This study involved 62 16-years-old male students from two different secondary schools. Pre and post electrochemistry achievement tests (EAT) and pre and post-Instructional Material Motivation Surveys (IMMS) were used. For EAT, using one-way ANOVA, it shows that there was a significant difference in the post-test mean score in this study on the understanding of the electrolysis concept between students in the treatment and control groups [F (1, 60) = 5.15, p <0.05]. The qualitative results also provided evidence that the students in the treatment group had a better conceptual understanding than the control group, especially at the microscopic representation level. For the IMMS test, there was a significant difference between the treatment and control groups in terms of the mean score of the post motivation IMMS test where p <0.05 in chemistry learning [F (1,59) = 266.89, p <0.05]. Thus, it can be concluded that IEAS has an impact on enhancing the students’ understanding of the electrolysis concept, and the students are more motivated to learn electrochemistry
Item analysis on the effects of study visit programme in cultivating students' soft skills: A case study
Experiential learning programme is an important platform in the process of cultivating student's self-development. The teaching ap-proaches that apply experiential learning are widely implemented in higher education. The Faculty of Education in UTM has organised many of such experiential learning activities for students, however the effect of the programmes towards students' self-development is still under researched. Hence, it is still unable to fully identify their effects on cultivating students' soft skills through the process of or-ganizing the programme and students' participations. Therefore, this study was conducted to identify the effects of experiential learning programme namely UNESA Study Visit Programme of the State University of Surabaya (UNESA) organized by the Faculty of Educa-tion UTM towards developing participants' soft skills. This case study involved 39 masters students currently majoring in Primary School Education at State University of Surabaya. The data were collected through a questionnaire involving 20 items which consist of 7 soft skills constructs. Item analysis using the Rasch Measurement Model shows that the most dominant effect is from the aspect of critical thinking and problem solving skills (logit = -1.335). Meanwhile, the positive effect is also reflected in the aspects of Professional Ethics and Moral (logit = -0.495), Communication Skills (logit = -0.410), Lifelong Learning and Information Management (logit = -0.058), Leadership Skills (logit = 0.080) and Team working Skills (logit = 0.435). Lastly, the effect on Entrepreneurship Skills is weaker with logit value = 1.440. The findings show that experiential learning programmes do provide positive effect to students and should be con-ducted more widely in education
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