20 research outputs found
Polyhedral Geometry in OSCAR
OSCAR is an innovative new computer algebra system which combines and extends
the power of its four cornerstone systems - GAP (group theory), Singular
(algebra and algebraic geometry), Polymake (polyhedral geometry), and Antic
(number theory). Here, we give an introduction to polyhedral geometry
computations in OSCAR, as a chapter of the upcoming OSCAR book. In particular,
we define polytopes, polyhedra, and polyhedral fans, and we give a brief
overview about computing convex hulls and solving linear programs. Three
detailed case studies are concerned with face numbers of random polytopes,
constructions and properties of Gelfand-Tsetlin polytopes, and secondary
polytopes.Comment: 19 pages, 8 figure
Points of Ninth Order on Cubic Curves
In this paper we geometrically provide a necessary and sufficient condition for points on a cubic to be associated with an infinite family of other cubics who have nine-pointic contact at that point. We then provide a parameterization of the family of cubics with nine-pointic contact at that point, based on the osculating quadratic
Solving the area-length systems in discrete gravity using homotopy continuation
Area variables are intrinsic to connection formulations of general
relativity, in contrast to the fundamental length variables prevalent in metric
formulations. Within 4D discrete gravity, particularly based on triangulations,
the area-length system establishes a relationship between area variables
associated with triangles and the edge length variables. This system is
comprised of polynomial equations derived from Heron's formula, which relates
the area of a triangle to its edge lengths.
Using tools from numerical algebraic geometry, we study the area-length
systems. In particular, we show that given the ten triangular areas of a single
4-simplex, there could be up to 64 compatible sets of edge lengths. Moreover,
we show that these 64 solutions do not, in general, admit formulae in terms of
the areas by analyzing the Galois group, or monodromy group, of the problem. We
show that by introducing additional symmetry constraints, it is possible to
obtain such formulae for the edge lengths. We take the first steps toward
applying our results within discrete quantum gravity, specifically for
effective spin foam models.Comment: 15 pages, 9 figures, 4 table
Quatroids and Rational Plane Cubics
It is a classical result that there are (irreducible) rational cubic
curves through generic points in , but little is
known about the non-generic cases. The space of -point configurations is
partitioned into strata depending on combinatorial objects we call quatroids, a
higher-order version of representable matroids. We compute all
quatroids on eight distinct points in the plane, which produces a full
description of the stratification. For each stratum, we generate several
invariants, including the number of rational cubics through a generic
configuration. As a byproduct of our investigation, we obtain a collection of
results regarding the base loci of pencils of cubics and positive certificates
for non-rationality.Comment: 34 pages, 11 figures, 5 tables. Comments are welcome
Tangent quadrics in real 3-space
We examine quadratic surfaces in 3-space that are tangent to nine given figures. These figures can be points, lines, planes or quadrics. The numbers of tangent quadrics were determined by Hermann Schubert in 1879. We study the associated systems of polynomial equations, also in the space of complete quadrics, and we solve them using certified numerical methods. Our aim is to show that Schubert’s problems are fully real
Nodes on quintic spectrahedra
We classify transversal quintic spectrahedra by the location of 20 nodes on
the respective real determinantal surface of degree 5. We identify 65 classes
of such surfaces and find an explicit representative in each of them
Newton polytopes and numerical algebraic geometry
We develop a collection of numerical algorithms which connect ideas from
polyhedral geometry and algebraic geometry. The first algorithm we develop
functions as a numerical oracle for the Newton polytope of a hypersurface and
is based on ideas of Hauenstein and Sottile. Additionally, we construct a
numerical tropical membership algorithm which uses the former algorithm as a
subroutine. Based on recent results of Esterov, we give an algorithm which
recursively solves a sparse polynomial system when the support of that system
is either lacunary or triangular. Prior to explaining these results, we give
necessary background on polytopes, algebraic geometry, monodromy groups of
branched covers, and numerical algebraic geometry.Comment: 150 pages, 65 figures, contains content from arXiv:1811.12279 and
arXiv:2001.0422