20 research outputs found

    Polyhedral Geometry in OSCAR

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    OSCAR is an innovative new computer algebra system which combines and extends the power of its four cornerstone systems - GAP (group theory), Singular (algebra and algebraic geometry), Polymake (polyhedral geometry), and Antic (number theory). Here, we give an introduction to polyhedral geometry computations in OSCAR, as a chapter of the upcoming OSCAR book. In particular, we define polytopes, polyhedra, and polyhedral fans, and we give a brief overview about computing convex hulls and solving linear programs. Three detailed case studies are concerned with face numbers of random polytopes, constructions and properties of Gelfand-Tsetlin polytopes, and secondary polytopes.Comment: 19 pages, 8 figure

    Points of Ninth Order on Cubic Curves

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    In this paper we geometrically provide a necessary and sufficient condition for points on a cubic to be associated with an infinite family of other cubics who have nine-pointic contact at that point. We then provide a parameterization of the family of cubics with nine-pointic contact at that point, based on the osculating quadratic

    Solving the area-length systems in discrete gravity using homotopy continuation

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    Area variables are intrinsic to connection formulations of general relativity, in contrast to the fundamental length variables prevalent in metric formulations. Within 4D discrete gravity, particularly based on triangulations, the area-length system establishes a relationship between area variables associated with triangles and the edge length variables. This system is comprised of polynomial equations derived from Heron's formula, which relates the area of a triangle to its edge lengths. Using tools from numerical algebraic geometry, we study the area-length systems. In particular, we show that given the ten triangular areas of a single 4-simplex, there could be up to 64 compatible sets of edge lengths. Moreover, we show that these 64 solutions do not, in general, admit formulae in terms of the areas by analyzing the Galois group, or monodromy group, of the problem. We show that by introducing additional symmetry constraints, it is possible to obtain such formulae for the edge lengths. We take the first steps toward applying our results within discrete quantum gravity, specifically for effective spin foam models.Comment: 15 pages, 9 figures, 4 table

    Quatroids and Rational Plane Cubics

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    It is a classical result that there are 1212 (irreducible) rational cubic curves through 88 generic points in PC2\mathbb{P}_{\mathbb{C}}^2, but little is known about the non-generic cases. The space of 88-point configurations is partitioned into strata depending on combinatorial objects we call quatroids, a higher-order version of representable matroids. We compute all 779777779777 quatroids on eight distinct points in the plane, which produces a full description of the stratification. For each stratum, we generate several invariants, including the number of rational cubics through a generic configuration. As a byproduct of our investigation, we obtain a collection of results regarding the base loci of pencils of cubics and positive certificates for non-rationality.Comment: 34 pages, 11 figures, 5 tables. Comments are welcome

    Tangent quadrics in real 3-space

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    We examine quadratic surfaces in 3-space that are tangent to nine given figures. These figures can be points, lines, planes or quadrics. The numbers of tangent quadrics were determined by Hermann Schubert in 1879. We study the associated systems of polynomial equations, also in the space of complete quadrics, and we solve them using certified numerical methods. Our aim is to show that Schubert’s problems are fully real

    Nodes on quintic spectrahedra

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    We classify transversal quintic spectrahedra by the location of 20 nodes on the respective real determinantal surface of degree 5. We identify 65 classes of such surfaces and find an explicit representative in each of them

    Newton polytopes and numerical algebraic geometry

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    We develop a collection of numerical algorithms which connect ideas from polyhedral geometry and algebraic geometry. The first algorithm we develop functions as a numerical oracle for the Newton polytope of a hypersurface and is based on ideas of Hauenstein and Sottile. Additionally, we construct a numerical tropical membership algorithm which uses the former algorithm as a subroutine. Based on recent results of Esterov, we give an algorithm which recursively solves a sparse polynomial system when the support of that system is either lacunary or triangular. Prior to explaining these results, we give necessary background on polytopes, algebraic geometry, monodromy groups of branched covers, and numerical algebraic geometry.Comment: 150 pages, 65 figures, contains content from arXiv:1811.12279 and arXiv:2001.0422
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