9 research outputs found

    GermanTeam 2004 - The German National RoboCup Team

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    This paper gives an overview on the work done by the four sub-teams of the GermanTeam (Aibo Team Humboldt, Darmstadt Dribbling Dackels, Bremen Byters, and Microsoft Hellhounds) in the past year that is currently combined to form the code of the GermanTeam 2004. Further information can be found in this year's contributions of members of the GermanTeam to the RoboCup book: they deal with automatic color calibration [2], object recognition [3], obstacle avoidance [4] (cf. Sect. 3), collision detection [5] (cf. Sect. 4), qualitative world modeling [6, 7], behavior modeling [8], and gait optimization [9] (cf. Sect. 7

    GermanTeam 2005 The German National RoboCup Team

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    The GermanTeam participates as a national team in the Sony Legged Robot League. It consists of students and researchers from the following four universities

    Thomas Röfer Center for Computing Technology, FB 3 Informatik,

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    The GermanTeam is a joint project of several German universities in the Sony Legged Robot League. This report describes the software developed for the RoboCup 2003 in Padova. It presents the software architecture of the system as well as the methods that were developed to tackle the problems of motion, image processing, object recognition, self-localization, and robot behavior. The approaches for both playing robot soccer and mastering the challenges are presented. In addition to the software actually running on the robots, this document will also give an overview of the tools the GermanTeam used to support the development process. In an extensive appendix, several topics are described in detail, namely the installation of the software, how it is used, the implementation of inter-process communication, streams, and debugging mechanisms, and the approach of the GermanTeam to model the behavior of the robots

    RoboCup 2002

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    The GermanTeam is a joint project of several German universities in the Sony Legged Robot League. This report describes the software developed for the RoboCup 2002 in Fukuoka. It presents the software architecture of the system as well as the methods that were developed to tackle the problems of motion, image processing, object recognition, self-localization, and robot behavior. The approaches for both playing robot soccer and mastering the challenges are presented. In addition to the software actually running on the robots, this document will also give an overview of the tools the GermanTeam used to support the development process
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