8 research outputs found

    Design directions for media-supported collocated remembering practices

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    Since the widespread adoption of digital photography, people create many digital photos, often with the intention to use them for shared remembering. Practices around digital photography have changed along with advances in media sharing technologies such as smartphones, social media, and mobile connectivity. Although much research was done at the start of digital photography, commercially available tools for media-supported shared remembering still have many limitations. The objective of our research is to explore spatial and material design directions to better support the use of personal photos for collocated shared remembering. In this paper, we present seven design requirements that resulted from a redesign workshop with fifteen participants, and four design concepts (two spatial, two material) that we developed based on those requirements. By reflecting on the requirements and designs we conclude with challenges for interaction designers to support collocated remembering practices

    Curation-in-Action : design for photo curation to support shared remembering

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    University of Technology Sydney. Faculty of Engineering and Information Technology.Nowadays people deal with unprecedented quantities of personal digital media. This thesis focuses on digital photos, one of the most prevalent digital records people keep. The photos that people capture or collect for their personal collections often acquire personal value as external representations of experiences that can cue autobiographical remembering. The autobiographical value of photos can support remote and especially collocated interactions with others. As a result of technological developments in capturing moments and experiences, people have too many photos to manage, and they lack the time, tools and motivation to curate them effectively which hinders them from using their photos. This thesis aims to inform the design of photo curation tools to support the use of photos, specifically for collocated shared remembering practices. Through three qualitative user studies with a focus on design, we have explored several aspects of the curation challenge. We gained insights into current photo practices, social sharing practices, multi-user interaction, shared remembering, and requirements for curation. Based on these insights this thesis contributes a different perspective on design for curation that specifically focuses on collocated social practices: we introduce our approach to photo curation that we call Curation-in-Action, which by definition integrates curation tasks into the social practices that motivate them

    A holistic design perspective on media capturing and reliving

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    People capture far more media than they are able to relive. In this paper we identify the discrepancy between media capturing and media reliving from a design perspective. We propose a holistic perspective, that invites designers of media experiences to considering all three interdependent aspects of the media process: media capturing interaction, specific media, and media reliving interaction. By adopting this view, we aim to ensure that the media that is captured will be both necessary and appropriate for the intended reliving experience. We illustrate our perspective with three design concepts. Finally, in the discussion we present several topics related to media capturing and reliving

    Memora:A design for teenagers to connect virtual and physical possessions

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    \u3cp\u3eNowadays people create enormous collections of media across different platforms and devices, capturing different fragments of their lives. For teenagers especially, virtual possessions are as important as physical ones for expressing their identity, both in the virtual and in the physical world. Connecting these two worlds presents interesting design opportunities for creating new interactive experiences, pertaining to personal media use and self-expression. This paper presents the design and evaluation of Memora, a concept designed in a participatory approach, aiming to enable teenage girls to interact with digital photos using interactive jewellery.\u3c/p\u3

    Zorgen voor rust bij onrust

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    Kan bij verpleeghuisbewoners met dementie onrust worden tegengegaan door de Qwiek.up in te zetten? Een onderzoek naar de effecten van deze beeld- en geluidsinterventie

    Designing for multi-user interaction in the home environment:Implementing social translucence

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    Interfaces of interactive systems for domestic use are usually designed for individual interactions although these interactions influence multiple users. In order to prevent conflicts and unforeseen influences on others we propose to leverage the human ability to take each other into consideration in the interaction. A promising approach for this is found in the social translucence framework, which was originally described by Erickson & Kellogg. In this paper, we investigate how to design multi-user interfaces for domestic interactive systems through two design cases where we focus on the implementation of social translucence constructs (visibility, awareness, and accountability) in the interaction. We use the resulting designs to extract design considerations: interfaces should not prescribe behavior, need to offer sufficient interaction alternatives, and previous settings need to be retrievable. We also identify four steps that can be integrated in any design process to help designers in creating interfaces that support multi-user interaction through social translucence. Interfaces of interactive systems for domestic use are usually designed for individual interactions although these interactions influence multiple users. In order to prevent conflicts and unforeseen influences on others we propose to leverage the human ability to take each other into consideration in the interaction. A promising approach for this is found in the social translucence framework, which was originally described by Erickson & Kellogg. In this paper, we investigate how to design multi-user interfaces for domestic interactive systems through two design cases where we focus on the implementation of social translucence constructs (visibility, awareness, and accountability) in the interaction. We use the resulting designs to extract design considerations: interfaces should not prescribe behavior, need to offer sufficient interaction alternatives, and previous settings need to be retrievable. We also identify four steps that can be integrated in any design process to help designers in creating interfaces that support multi-user interaction through social translucence

    Stimulating photo curation on smartphones

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    Personal photo collections have grown due to digital photography and the introduction of smartphones, and photo collections have become harder to manage. Deleting photos appears to be difficult and the task of curation is often perceived as not enjoyable. The lack of curation can make it harder to retrieve photos when people need them for various reasons, such as individual reminiscing, shared remembering or self-presentation. In this study we investigate how we can stimulate people to organise their photo collections on their smartphones. Ten participants evaluated and qualitatively compared four applications with different characteristics regarding voting on and deleting photos. We found that voting on photos is easier and more enjoyable in comparison to deleting photos, that participants showed reminiscence while organising, that deleting can be frustrating, that participants have different preferences for sorting and viewing photos and that voting could make deleting and retrieving easier

    Photo curation practices on smartphones

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    With camera-enabled phones always at hand, people tend to build large photo collections on these devices, which in turn creates the need of curating such collections. This paper describes a study of curation activities performed on smartphones aiming to identify design opportunities for applications that will help users manage and organize their photo collections. Semi-structured interviews with young adults show that curation on smartphones does not happen without external triggers and is an activity that they postpone and avoid as much as possible. The most usual trigger for curation activities is running out of storage space. Rather than specialized applications participants are content with camera roll applications that are built into their phones. They do not like how photographs are mixed in the camera roll, but value the overview, chronological order and serendipity it allows in viewing. Furthermore, they appreciate automated backup of their photo collections
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