5 research outputs found

    Centralized information web-oriented educational environment of Ukraine

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    The modern development of science and technology has provided high quantity of information. This information must be systemized and classified. For taxonomization of educational materials, it was proposed to use existing graph-generators and graph-visualizers of the TODOS IT platform. A separate aspect of the TODOS IT platform is the possibility of using a centralized web-oriented learning environment. Creation of the system and transdisciplinary knowledge is a problem of modern education, which can be solved by creating a centralized web-oriented educational environment. Using this approach is an important part of the learning process. Such a centralized web-oriented environment based on the ontological approach involves filling, adaptive educational services with information resources that reflect the conceptual system of a particular discipline.One of the systems providing not only collection of information but include its systemizing is centralized web-oriented educational environment based on Ontology4 system. Ontology 4 use elements of the TODOS.The paper presents specific developments of one centralized web-oriented educational environment can be used to teach different subjects such as biology, chemistry, Ukrainian language and literature, using the STEM approach

    Harnessing personal smart tools for enhanced STEM education: exploring IoT integration

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    In the realm of STEM education, various computer-based methodologies have been employed to invigorate student motivation, personalize learning experiences, and elevate the overall quality of education. However, the integration of Internet of Things (IoT) and smart tools for measuring parameters during educational research processes has garnered insufficient attention thus far. This neglect becomes all the more pronounced in light of the burgeoning popularity of personal smartwatches and bands among individuals. In this study, we develop innovative techniques for incorporating personal smart tools into STEM classes and research endeavors. By employing the Colmi Land 1, Xiaomi Mi Band, Samsung Smart Fitness Band, and Xiaomi Mi Smart Scale as testbeds, we conduct a comprehensive evaluation using the As Is – To Be Business Process Model and Notation method. The findings substantiate that our proposed methods exhibit superior efficacy compared to conventional educational processes. Moreover, this paper represents a pioneering effort in describing and offering ready-to-use techniques for utilizing personalized smart tools to measure parameters during experiments within educational contexts

    Comparison of Google Lens recognition performance with other plant recognition systems

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    In the context of the STEM approach to education, motivating pupils through tailored research and leveraging IT in the classroom is relevant. The justification of these approaches hasn't received much examination, though. The purpose of the study is to support the decision to use an AR-plant recognition application to give tailored instruction throughout both extracurricular activities and the school day. Every phase of an app's interaction with a user was examined and used to categorize every app. Also described were the social settings of the applications and how they were used for extracurricular activities. There has been discussion on the didactics of using AR recognition apps in biology classes. A survey of experts in digital education regarding the ease of installation, the friendliness of the interface, and the accuracy of image processing was conducted to give usability analysis. Applications were examined for their ability to accurately identify plants on the "Dneprovskiy district of Kiev" list in order to assess the rationale of usage. It has been established that Google Lens is the best option. As an alternative to Seek or Flora Incognita, according to the analysis's findings, these apps were less accurate
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