6 research outputs found
Teaching and learning creativity
Creativity is not an easy phenomenon to define and
hence understand. Perhaps this is partly the reason
why there seems to be ‘issues’ in creativity and
design and technology education. Some
approaches to understanding creativity have
focused on one area, for example the cognitive
approach. There are however, a number of
researchers who suggest that there are many interrelated
factors that seem to contribute towards
understanding creativity. These have become known
as multidisciplinary approaches.
This paper outlines one such approach to creativity,
Csickszentmihalyi’s ‘Systems Perspective’ for
studying creativity. A number of implications and
issues will be explored with respect to the teaching
and learning of creativity in design and technology
(D&T). The teacher it is argued, has a significant
role in increasing the likelihood of creativity in the
D&T classroom.
This paper is limited to a small case study, but seeks
to generate a debate in order to help demystify the
phenomenon of creativity, how it may inform practice
in the D&T classroom, and ultimately increase the
likelihood of creativity for pupils studying D&T
The importance of classroom climate in fostering student creativity in Design & Technology lessons.
D&T educators have pointed to a ‘crisis’ in creativity within the
subject. Research has indicated that organisational climate,
defined as ‘the recurring patterns of behaviour, attitudes and
feelings that characterise life in the organisation’, can help or
hinder creativity. Hence ‘climate’ is a potential explanatory
factor for the lack of creativity documented in student
outcomes. This paper, therefore, explores whether the
classroom climate experienced by secondary students (aged
11-16 years) in D&T lessons is conducive for creativity. Data
are drawn from a number of sources including student
(N=126) and teacher (N=14) interviews and student
(N=4996) and teacher (N=69) questionnaires gathered
across a total of 15 schools, as part of an ongoing Gatsbyfunded
research and intervention project. Coded data and
survey questions relating to the nine climate dimensions
outlined in Ekvall and Isaksen’s climate model were identified.
The paper focuses on two of these dimensions; challenge and
freedom. The analysis revealed that students felt much of the
work they do lacks challenge and freedom, hence they do not
perceive the climate in their classrooms as conducive for
creativity. Teachers’ perceptions differed somewhat and this is
discussed with reference to the performativity culture in which
they are located. Whilst acknowledging the difficulties this
poses it is argued that, as the literature indicates climate is ‘in
the hands of the manager’, teachers can change their practice
to enable creativity to flourish. Tentative suggestions for ways
forward are suggested
Technicians’ support: a crucial dimension for implementing creative change in D&T classrooms.
In the context of an ongoing research and intervention project
‘Subject Leadership in Creativity in Design and Technology’
funded by the Gatsby Foundation certain factors were
identified as either supportive or hindering to the realisation of
the main aim of the project which is introducing changes in
teaching practices that help develop students’ creativity. To
better understand these factors, participating teachers were
interviewed regularly to discuss the progress made in their
schools. In these interviews, teachers indicate the importance
of the support of the technician in the D&T department and
highlight the impact of this support on teachers’ adoption of
the teaching practices which the project recommends for
enhancing the possibility of students engaging in creative
designs for the subject projects.
It became clear that technicians needed to redefine their roles
to be supportive to teachers during the process of change, yet
this would only take place if technicians were involved in the
change process from its outset. If these two conditions were
met, the result was that technicians supported and facilitated
students’ creativity. Hence, the paper highlights the importance
of engaging the technician from the outset of change to ensure
his/her support to the teachers and outlines possible ways for
developing this kind of engagement
'...we're not designing for a specific user at key stage 3'. Teachers' lack of planning of user-centred tasks in Design and Technology at key stage 3 in England and implication this has for pupils’ understanding of complex design tasks
This paper discusses the importance of user-centred design by outlining its history , embodiment in
national and international standards (for example, British Standards Institute, 2005) and its relevance
in addressing the needs of an ageing population. It also outlines how a user-centred approach to
design and technology has been part National Curriculum in England since 1989. Using data
collected from two schools which includes, teacher interviews (n=4); pupil focus group interviews (12
pupils comprising 6 boys and 6 girls from two schools); a pupils survey (n=50) and departmental
documents such as schemes of work, we found that many of the tasks teachers plan for students, do
not provide them with the opportunities that allow for a user-centred approach. We discuss the
implications of this and make some initial conclusions as part of our on-going research
The contribution of product analysis to fixation in students’ design and technology work
Design and technology (D&T) educators have pointed to a
‘crisis’ in creativity within the subject. Creative cognition literature
suggests lack of creativity in design work is at least partly the
result of ‘fixation’ (difficulty in generating novel ideas due to
imagination being ‘structured’ by pre-existing knowledge). This
paper applies these ideas in the context of current practice in
D&T to shed light on how students generate design ideas and
how a particular teaching approach, product analysis, influences
these processes. Data are reported from the six schools
involved in the preliminary phase of a Gatsby-funded ongoing
research and intervention project1. A number of methods
including interviews with D&T teachers (N=14) and focus
groups of students (N=126), lesson observations (N=10) and
an analysis of documents and student work were utilised to
address the question: ‘How does the use of product analysis
contribute to fixation in secondary school students’ design
work?’ Product analysis was found to be frequently used by
teachers at different points in design and make projects,
particularly during initial research work prior to the generation of
design ideas and as a starting point for the generation of ideas
during an idea generation lesson. Example of these different
uses of product analysis are outlined, however the impact each
has on students’ generation of design ideas was similar: current
practice leads to fixation as thinking is constrained down a
particular path. Implications for practice are noted
Unpacking secondary school technology teachers’interpretations and experiences of teaching ‘problem‑solving’
Research relating to the nature and purpose of ‘design’ activity across education sectors has
accelerated in recent years as governments and policy makers throughout the world high light the importance of skills such as creative problem-solving and innovation. Within sec ondary schools, responsibility for teaching and learning through design is often assigned to
Technology and Engineering subjects, however, gaps tend to exist in relation to what dif ferent teachers understand and experience about the teaching and learning of problem-solv ing and design in their classrooms. In this exploratory study, a small group of practicing
secondary school teachers completed a one day training workshop where they were intro duced to new knowledge and pedagogical skills relating to design problem-solving using
a classroom intervention called ‘Designing Our Tomorrow’. The teachers participated in a
focus group discussion before and after the workshop in which they discussed their experi ences in teaching design. Conceptual Metaphor Theory (CMT) (Lakof & Johnson Meta phors we live, University of Chicago Press, 1980) was employed to highlight the fgures of
speech used by the teachers during the focus groups and from these a number of conceptual
metaphors were identifed that described their understandings and experiences of teaching
design problem-solving. In synthesizing the broad theoretical base relating to understand ings of design problem-solving and CMT together with the fndings from the one day pro fessional development workshop, the paper highlights the potential value for researchers in
using CMT to unpack teachers’ views on how design problem-solving is taught and learned
in schools. Finally, the paper reveals a potential new space to inform and evaluate future
professional development of Technology teachers, particularly where the focus is on com plex and difcult to defne concepts such as design and problem-solving