4 research outputs found
Introduction: Data-Driven Design to Production and Operation
Architectural Engineering +TechnologyArchitecture and The Built Environmen
Generative and Participatory Parametric Frameworks for Multi-Player Design Games
Generative design processes have been the focus of current architectural research and practice largely due to the exploration of the phenomenon of emergence within self-organisation, generative grammars and evolutionary techniques. These techniques have been informing participatory urban design modalities, which are investigated in this paper by critically reviewing theories, practices, and (software) applications that explore multiplayer online urban games, not only with respect to their capacity to facilitate online, trans-disciplinary, expert collaboration and user participation, but also to support the implementation of democratic ideals in design practice.Architectural Engineering +TechnologyArchitecture and The Built Environmen
Informed Design to Robotic Production Systems; Developing Robotic 3D Printing System for Informed Material Deposition
This paper discusses the development of an informed Design-to-Robotic-Production (D2RP) system for additive manufacturing to achieve performative porosity in architecture at various scales. An extended series of experiments on materiality, fabrication and robotics were designed and carried out resulting in the production of a one-to-one scale prototype. In this context, design materiality has been approached from both digital and physical perspectives. At digital materiality level, a customized computational design framework is implemented for form finding of compression only structures combined with a material distribution optimization method. Moreover, the chained connection between parametric design model and robotic production setup has led to a systematic study of certain aspects of physicality that cannot be fully simulated in the digital medium, which then establish a feedback loop for underrating material behaviors and properties. As a result, the D2RP system proposes an alternative method of robotic material deposition to create an informed material architectureArchitectural Engineering and TechnologyArchitecture and The Built Environmen
From artifacts to architecture
The vision and mission of research under the banner of Ubiquitous Computing has increasingly moved from focusing on the realm of “artifacts” to the realm of “environments”. We seek to scrutinize this very transition, and raise questions that relate to the specific attributes of built environments that set them inherently apart from artifacts. How does an interactive environment differ from an interactive artifact, a collection of artifacts, or an integrated suite of artifacts? Consequently, we ask what are the new user experience dimensions that HCI researchers should merge into their considerations, for example, by supplementing usability and engagement with occupants' comfort across multiple dimensions, and shifting attention from (often) short lifespan and discretionary to durable and immersive experiences? In this contribution, we bring arguments from the literature of environmental psychology and architecture that highlight the points of divergence between artifacts and architecture, and then translate them into challenges for Human-Computer Interaction, and particularly for the emerging domain of Human-Building Interaction.History & Complexit