2,222 research outputs found
Analytic Methods for Optimizing Realtime Crowdsourcing
Realtime crowdsourcing research has demonstrated that it is possible to
recruit paid crowds within seconds by managing a small, fast-reacting worker
pool. Realtime crowds enable crowd-powered systems that respond at interactive
speeds: for example, cameras, robots and instant opinion polls. So far, these
techniques have mainly been proof-of-concept prototypes: research has not yet
attempted to understand how they might work at large scale or optimize their
cost/performance trade-offs. In this paper, we use queueing theory to analyze
the retainer model for realtime crowdsourcing, in particular its expected wait
time and cost to requesters. We provide an algorithm that allows requesters to
minimize their cost subject to performance requirements. We then propose and
analyze three techniques to improve performance: push notifications, shared
retainer pools, and precruitment, which involves recalling retainer workers
before a task actually arrives. An experimental validation finds that
precruited workers begin a task 500 milliseconds after it is posted, delivering
results below the one-second cognitive threshold for an end-user to stay in
flow.Comment: Presented at Collective Intelligence conference, 201
Heparinase Immobilization Characterization and Optimization a
Peer Reviewedhttp://deepblue.lib.umich.edu/bitstream/2027.42/73755/1/j.1749-6632.1988.tb25880.x.pd
EXPERIMENTAL IMPLEMENTATION OF INTEGRATOR BACKSTEPPING AND PASSIVE NONLINEAR CONTROLLERS ON THE RTAC TESTBED
Peer Reviewedhttp://deepblue.lib.umich.edu/bitstream/2027.42/57811/1/BenchmarkIJRNCBuppIJRNC1998.pd
A BENCHMARK PROBLEM FOR NONLINEAR CONTROL DESIGN
Peer Reviewedhttp://deepblue.lib.umich.edu/bitstream/2027.42/57785/1/BenchmarkIJRNCproblemIJRNC1998.pd
Finite Settling Time Control of the Double Integrator Using a Virtual Trap-Door Absorber
Peer Reviewedhttp://deepblue.lib.umich.edu/bitstream/2027.42/57813/1/TrapDoorTAC2000.pd
Crowds in two seconds: Enabling realtime crowd-powered interfaces
Interactive systems must respond to user input within seconds. Therefore, to create realtime crowd-powered interfaces, we need to dramatically lower crowd latency. In this paper, we introduce the use of synchronous crowds for on-demand, realtime crowdsourcing. With synchronous crowds, systems can dynamically adapt tasks by leveraging the fact that workers are present at the same time. We develop techniques that recruit synchronous crowds in two seconds and use them to execute complex search tasks in ten seconds. The first technique, the retainer model, pays workers a small wage to wait and respond quickly when asked. We offer empirically derived guidelines for a retainer system that is low-cost and produces on-demand crowds in two seconds. Our second technique, rapid refinement, observes early signs of agreement in synchronous crowds and dynamically narrows the search space to focus on promising directions. This approach produces results that, on average, are of more reliable quality and arrive faster than the fastest crowd member working alone. To explore benefits and limitations of these techniques for interaction, we present three applications: Adrenaline, a crowd-powered camera where workers quickly filter a short video down to the best single moment for a photo; and Puppeteer and A|B, which examine creative generation tasks, communication with workers, and low-latency voting
Ariel - Volume 6 Number 2
Editors
Mark Dembert
J.D. Kanofsky
Frank Chervenak
John Lammie
Curt Cummings
Entertainment
Robert Breckenridge
Joe Conti
Gary Kaskey
Photographer
Larry Glazerman
Overseas Editor
Mike Sinason
Humorist
Jim McCann
Staff
Ken Jaffe
Bob Skarloff
Halley Faust
Jim Burk
Investigation of Cumulative Retrospective Cost Adaptive Control for Missile Application
Peer Reviewedhttp://deepblue.lib.umich.edu/bitstream/2027.42/83634/1/AIAA-2010-7577-578.pd
- …