13 research outputs found

    Developing creativity and problem-solving skills of engineering students: a comparison of web- and pen-and-paper-based approaches

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    Problem-solving is a key engineering skill, yet is an area in which engineering graduates underperform. This paper investigates the potential of using web-based tools to teach students problem-solving techniques without the need to make use of class time. An idea generation experiment involving 90 students was designed. Students were surveyed about their study habits and reported they use electronic-based materials more than paper-based materials while studying, suggesting students may engage with web-based tools. Students then generated solutions to a problem task using either a paper-based template or an equivalent web interface. Students who used the web-based approach performed as well as students who used the paper-based approach, suggesting the technique can be successfully adopted and taught online. Web-based tools may therefore be adopted as supplementary material in a range of engineering courses as a way to increase students' options for enhancing problem-solving skills

    Can idea generation techniques impede effective ideation?

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    Analysis of usage for two digital format ideation templates

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    Engineering Creativity: The Influence of General Knowledge and Thinking Heuristics

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    Belski et al. revisit the Amabile’s model of creativity and propose to append its components in order to describe engineering creativity more accurately. Analysing the outcomes of numerous idea-generation experiments, they conclude that in order to adequately explain creative performance of engineers, the ‘knowledge outside profession’ component (i.e. ‘general knowledge’) needs to be added to classical components of creative performance. Reflecting on the outcomes of idea generation experiments, the authors conclude that ideation heuristics can effectively facilitate the use of this ‘general knowledge’ component

    Creativity in electrical engineering degree programs: where is the content?

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    AbstractContribution: This paper demonstrated on a large scale that explicit articulation of creativity-related learning goals on engineering syllabi is quite limited, and primarily limited to the first year of study. Engineering educators may need to do more to ensure creativity is explicitly addressed as an expected learning outcome within engineering syllabi. Background: Prior studies have shown inclusion of creativity within engineering syllabi and course activities are generally limited. Students may perceive educators do not value creativity, and their studies have limited influence on their creative skills. Studies conflict on whether creativity skills increase over completing an engineering degree. Creativity has been demonstrated to be an important skill for engineering professionals, but one not necessarily appropriately addressed in engineering programs. Few studies have attempted to quantify coverage of creativity material on a nation-wide scale, as opposed to in a single or select few institutions. Research Questions: 1) To what extent do engineering educators explicitly articulate creativity and innovation-related learning goals and material on their course syllabi? and 2) To what extent do engineering educators explicitly articulate exposure to, or instruction in the use of, creativity heuristics within their course syllabi? Methodology: The online publicly accessible course outlines of 1109 compulsory courses from 42 degree programs accredited by two national engineering accreditation bodies were qualitatively analyzed in a two-stage approach using document analysis. Findings: Approximately 2% of compulsory electrical engineering course outlines explicitly articulate creativity-related material; only one course articulated engaging students in using creativity heuristics
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