2 research outputs found
Shattered Sky: An Exploration in Rising Drama
Shattered Sky is a dialogue-based RPG that focuses on utilizing a goal-based NPC architecture and a drama management algorithm to dynamically create an interactive story and role-playing experience. In Shattered Sky the sequence of events is unscripted and determined programmatically. Through a design process that included face-to-face role play testing, we developed a ten to fifteen minute single-player game that occurs during a political summit. We developed a detailed back story and defined and characterized how each of the five NPC’s in the game will behave. Shattered Sky features six models that were created using a combination of Maya, Photoshop, and ZBrush. We also developed an innovative testing system that could evaluate how fun the narrative was, and iteratively refine the game
PreserVenice: Preserving Venetian Material Culture
The PreserVenice initiative is dedicated to obtaining funding, providing documentation, and increasing awareness of material culture to contribute toward preservation. We created interactive maps, designed a mobile application, updated PreserVenice's website, and conducted an analysis of different measuring techniques for boats in order to provide the means for future restoration and preservation