20 research outputs found
Communicating Phylogeny: Evolutionary Tree Diagrams in Museums
Tree of life diagrams are graphic representations of phylogeny—the evolutionary history and
relationships of lineages—and as such these graphics have the potential to convey key evolutionary
ideas and principles to a variety of audiences. Museums play a significant role in teaching about
evolution to the public, and tree graphics form a common element in many exhibits even though
little is known about their impact on visitor understanding. How phylogenies are depicted and used
in informal science settings impacts their accessibility and effectiveness in communicating about
evolution to visitors. In this paper, we summarize the analysis of 185 tree of life graphics collected
from museum exhibits at 52 institutions and highlight some potential implications of how trees are
presented that may support or hinder visitors’ understanding about evolution. While further work is
needed, existing learning research suggests that common elements among the diversity of museum
trees such as the inclusion of anagenesis and absence of time and shared characters might
represent potential barriers to visitor understanding
“Whoa! we’re going deep in the trees!”: patterns of collaboration around an interactive information visualization exhibit
In this paper we present a qualitative analysis of natural history museum visitor interaction around a multi-touch tabletop exhibit called DeepTree that we designed around concepts of evolution and common descent. DeepTree combines several large scientific datasets and an innovative visualization technique to display a phylogenetic tree of life consisting of over 70,000 species. After describing our design, we present a study involving pairs of children interacting with DeepTree in two natural history museums. Our analysis focuses on two questions. First, how do dyads negotiate their moment-to-moment exploration of the exhibit? Second, how do dyads develop and negotiate their understanding of evolutionary concepts? In order to address these questions we present an analytical framework that describes dyads’ exploration along two dimensions: coordination and target of action. This framework reveals four distinct patterns of interaction, which, we argue, are relevant for similar interactive designs. We conclude with a discussion of the role of design in helping visitors make sense of interactive experiences involving the visualization of large scientific datasets
PPP: Delusion or Reality? Evidence from a Nonlinear Analysis
Unit-root test, Cointegration test, Fourier approximation, Nonlinear VECM, Exchange rates, Purchasing power parity, F31, C22, C32,