3 research outputs found
The Walking Talking Stick: Understanding Automated Note-Taking in Walking Meetings
While walking meetings offer a healthy alternative to sit-down meetings, they
also pose practical challenges. Taking notes is difficult while walking, which
limits the potential of walking meetings. To address this, we designed the
Walking Talking Stick -- a tangible device with integrated voice recording,
transcription, and a physical highlighting button to facilitate note-taking
during walking meetings. We investigated our system in a three-condition
between-subjects user study with thirty pairs of participants (=60) who
conducted 15-minute outdoor walking meetings. Participants either used clip-on
microphones, the prototype without the button, or the prototype with the
highlighting button. We found that the tangible device increased task focus,
and the physical highlighting button facilitated turn-taking and resulted in
more useful notes. Our work demonstrates how interactive artifacts can
incentivize users to hold meetings in motion and enhance conversation dynamics.
We contribute insights for future systems which support conducting work tasks
in mobile environments.Comment: In CHI 202
SelVReflect: A Guided VR Experience Fostering Reflection on Personal Challenges
Reflecting on personal challenges can be difficult. Without encouragement, the reflection process often remains superficial, thus inhibiting deeper understanding and learning from past experiences. To allow people to immerse themselves in and deeply reflect on past challenges, we developed SelVReflect, a VR experience which offers active voice-based guidance and a space to freely express oneself. SelVReflect was developed in an iterative design process (N=5) and evaluated in a user study with N=20 participants. We found that SelVReflect enabled participants to approach their challenge and its (emotional) components from different perspectives and to discover new relationships between these components. By making use of the spatial possibilities in VR, participants developed a better understanding of the situation and of themselves. We contribute empirical evidence of how a guided VR experience can support reflection. We discuss opportunities and design requirements for guided VR experiences that aim to foster deeper reflection
SelVReflect: A Guided VR Experience Fostering Reflection on Personal Challenges
Reflecting on personal challenges can be difficult. Without encouragement, the reflection process often remains superficial, thus inhibiting deeper understanding and learning from past experiences. To allow people to immerse themselves in and deeply reflect on past challenges, we developed SelVReflect, a VR experience which offers active voice-based guidance and a space to freely express oneself. SelVReflect was developed in an iterative design process (N=5) and evaluated in a user study with N=20 participants. We found that SelVReflect enabled participants to approach their challenge and its (emotional) components from different perspectives and to discover new relationships between these components. By making use of the spatial possibilities in VR, participants developed a better understanding of the situation and of themselves. We contribute empirical evidence of how a guided VR experience can support reflection. We discuss opportunities and design requirements for guided VR experiences that aim to foster deeper reflection