5 research outputs found
Supporting users tasks with personal information management and web forms augmentation
Currently, many tasks performed on the Web prompt users to provide personal information through forms. Despite the fact that most users are familiarized with this kind of interaction technique, the use of Web forms is not always straightforward. Indeed, some users might need assistance to understand labels and complex data format required to fill in form fields that, quite often, vary from a Web site to another even when requesting similar data. Filling in forms can be tedious and repetitive as many Web sites request similar information. In this work we analyze user's interactions with Web forms and propose an approach for enhancing Web forms using client-side adaptation techniques in order to assist users to fill in Web forms. As the use of Web forms is closely related to the management of personal information our approach includes the support for data exchange between user's personal information management systems (PIMs) and third-party Web forms. The approach is illustrated by a set of client-side adaptation tools and a pervasive Personal Information Management Systems called PIMI.Publicado en Lecture Notes in Computer Science book series (vol. 7387).Laboratorio de Investigación y Formación en Informática Avanzad
Defining Haptic Experience: Foundations for Understanding, Communicating, and Evaluating HX
Haptic technology is maturing, with expectations and evidence that it will contribute to user experience (UX). However, we have very little understanding about how haptic technology can influence people’s experience. Researchers and designers need a way to understand, communicate, and evaluate haptic technology’s effect on UX. From a literature review and two studies – one with haptics novices, the other with expert hapticians – we developed a theoretical model of the factors that constitute a good haptic experience (HX). We define HX and propose its constituent factors: design parameters of Timeliness, Density, Intensity, and Timbre; the cross-cutting concern of Personalization; usability requirements of Utility, Causality, Consistency, and Saliency; and experiential factors of Harmony, Expressivity, Autotelics, Immersion, and Realism as guiding constructs important for haptic experience. This model will help guide design and research of haptic systems, inform language around haptics, and provide the basis for evaluative instruments, such as checklists, heuristics, or questionnaires.We acknowledge the support of the Natural Sciences and Engineering Research Council of Canada (NSERC), [funding
reference number 2019-06589
Usability Engineering in the Wild:How do Practitioners Integrate Usability Engineering in Software Development?
Part 1: Research PapersInternational audienceIt has been argued that too much research on usability engineering is incoherent with the processes, and settings being the realities for practitioners. In this paper we want to extend the existing knowledge about usability engineering in the wild. Through 12 semi-structured interviews we wanted to get an understanding of how usability is perceived, and practiced in reality. We found that our participants primarily focus on upfront work to support the design, and implementation process. They implement usability engineering through informal evaluations, and by following a set of local de facto standards. We want to extend the existing body of knowledge about usability engineering in practice, to support the development of methods aimed at practitioners