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    HISTORICAL WRITING: BETWEEN SCIENTIFIC THEORY AND HISTORICAL NARRATION

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    The issue puts the global question: what makes a work of professional historiographic writing and a narrator’s «telling a history» different? It is, first of all, a definitive indication of concerns of the study, suggestions of its theoretical grounds, identification of the topic’ explorations level and, finally, the definition of the research methodology. Without compliance with the above conditions a historical work might not claim the status of scientific research. The issue examines various works of historians who tried to respond to these questions and to offer innovative approaches towards historical description, focusing at the same time on the very peculiarity of the historical narrative. The author tries to respond to the challenge of his own study on Stalin as a criminal, a prisoner of State. The author comes to the conclusion that theories rather label the historian’s narratives than give a structure for them, as depending on a variety of subjective factors. In other words, the theories and narrations, the author insists, turn out to be totally different and separated fields. Everyone, after all, reads one’s own book and draws upon one’s own historical experience

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    teaching home routing with Virtual Reality

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    In the virtual reality (VR) learning game Inside the Router, learners take on the typical tasks of a home router as if they were part of the home router itself. From the first-person perspective, data packets must be forwarded, and network addresses translated and assigned. The VR learning game is designed to deepen procedural knowledge about IP-Routing and Network Address Translation (NAT). Basic knowledge about the structure of IP addresses including ports as well as the structure of networks is assumed as prior knowledge. The VR learning game is therefore to be seen as a supplement to existing school learning settings regarding networks. In addition to the correct use of NAT and the assignment of packets to clients, the game mechanics include catching and throwing packets as well as a scoring system, consisting of a speed test of the home router by tracking speed and correct assignments of packages
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