14 research outputs found

    Exploratory Research Methods for the Extremely Mobile: Supporting Community Interaction Amongst Backpackers

    Get PDF
    Mobile communities of backpackers represent a challenging population to study because of frequent and long-duration of movement, distributed group structure, and adventuresome activities. Five types of mobile group studies are presented here, which address challenges posed by this context to existing methods. Methods used include: contextual interviews, site surveys, participatory activities, field trips, team ethnography, contextual questionnaires, and electronic diary methods. The structure of each method is described, reflected upon and recommendations are made for its effective use. Many existing mobile and CSCW methods have difficulties when applied to mobile groups, and many are not designed for exploratory research dealing with product conceptualization or requirements analysis. We propose that improvising with a diverse set of available methods is appropriate for many mobile research situations. It may also be advantageous to use multiple methods which explore different aspects of target user groups' behaviour from a variety of perspectives. Furthermore, piloting studies to test methods with new user groups or situations, and using in-situ methods is advisable

    Participatory Design and Action Research: Identical Twins or Synergetic Pair?

    Get PDF
    In this paper we explore the similarities and differences of participatory design and action research in a cross-disciplinary fashion. We briefly outline two distinct studies: (1) a design study that examines mobile interactions of backpackers, and (2) an urban sociology study to better understand social networks of apartment residents. The first study follows a participatory design approach. The second study is guided by action research principles. We reflect on the research practice of these two studies in order to discuss the key methodological features of each. We would like to invite the larger participatory design community to continue the comparison and exploration we have begun here. By outlining the tools and techniques, and the application thereof we hope to promote the usefulness of action research for participatory design projects and vice versa

    A Study of Social Pairing for Backpackers

    No full text
    Abstract. There is a new world emerging around mobile social networks and the technologies used to facilitate and mediate them. It is technically feasible for mobile social software such as pairing or ‘matchmaking ’ systems to introduce people to others and assist information exchange. However, little is known about the social structure of many mobile communities or why they would want pairing systems. When these systems are built, it is not clear what the social response by those communities will be or what the systems will be like to use in practice. While engaged in other work determining requirements for a mobile travel assistant we saw a potentially useful application for a pairing system to facilitate the exchange of travel information between backpackers. To explore this area, we designed two studies involving usage of a low-fidelity role prototype of a social pairing system for backpackers. Graphs of the resulting social pairings showed backpackers who were hubs in the network of travel information. It also demonstrated the effect of travel direction on information utility. Backpackers rated the utility of different pairing types, and provided feedback on the social implications of being paired based on travel histories. Practical usage of the social network pairing activity and the implications of broader societal usage are discussed. 1

    Abstract

    No full text
    Understanding requirements of mobile communities is challenging because of their geographical distribution and frequent movement. We present a study of backpackers travelling in Australia which utilizes a research method called contextual postcard questionnaires. The method uses brief, openended questions to solicit contextual responses from backpackers that are relevant for development of tourism and mobile communication technologies. 800 postcards were distributed via hostels and a travel agent, questioning travellers about their current situation. Questions asked how they had heard about their present location, what kinds of virtual-graffiti they would leave there, and what their greatest worry currently was, among others. Results indicated that backpackers have a great deal of practical and serious concerns to contend with as they travel. They are physically cut off from family and friends and rely on a range of communications media to stay in touch and exchange emotional support. They have a great deal of practical travel experience that would be useful to other travellers, but which is currently only conveyed haphazardly via word-of-mouth. Practical usage of the contextual postcard questionnaires is discussed and design recommendations for mobile group products are offered

    Conceptualizing New Mobile Devices By Observing Gossip and Social Network Formation Amongst the Extremely Mobile

    No full text
    mobile information sharing, social network formation, mobile ethnography Backpackers are a large number of young, budget travellers that move through Australia and the rest of the world each year. They tend to seek new experiences, travel cheaply, and many prefer to let chance occurrences guide their journey. Backpackers primarily flow in a bi-directional North-South current through the East Coast cities of Australia. They often form eddies to unknown locations, or pause to rest in pools of other backpackers. Backpackers often wish to organize group activities, but have few collaboration methods available. They regularly explore unfamiliar locations quickly, but have only basic resources to inform them about those places. Despite the desired collaboration, only a trickle of communication is possible between them as they move. Many opportunities exist for mobile devices to assist them with their difficulties. We used a combination of mobile group ethnography, contextual group interviews and participatory activities, to explore current communication behaviour betwee

    Sampling mobile opinion: A contextual postcard questionnaire study

    Get PDF
    Understanding requirements of mobile communities is challenging because of their geographical distribution and frequent movement. We present a study of backpackers travelling in Australia which utilizes a research method called contextual postcard questionnaires. The method uses brief, open–ended questions to solicit contextual responses from backpackers that are relevant for development of tourism and mobile communication technologies. Eight hundred postcards were distributed via hostels and a travel agent, questioning travellers about their current situation. Questions asked how they had heard about their present location, what kinds of virtual–graffiti they would leave there, and what their greatest worry currently was, among others. Results indicated that backpackers have a great deal of practical and serious concerns to contend with as they travel. They are physically cut off from family and friends and rely on a range of communications media to stay in touch and exchange emotional support. They have a great deal of practical travel experience that would be useful to other travellers, but which is currently only conveyed haphazardly via word–of–mouth. Practical usage of the contextual postcard questionnaires is discussed and design recommendations for mobile group products are offered

    ABSTRACT AUGMENTING TRAVEL GOSSIP: DESIGN FOR MOBILE COMMUNITIES

    No full text
    New communication technologies are changing the way travellers gossip and trade advice while on the road. This paper presents initial results from our studies of backpacker culture and identifies gaps where future technologies could assist backpackers in existing situations. Our research included contextual interviews with backpackers, tours of hostel accommodation, and reviews of online discussion and blogging sites. Results so far indicate the need for mobile devices which can help a social, distributed community to connect and coordinate. To address this, we have developed methods of depicting community interaction and context of use, and prototype mobile travel assistants

    A collaborative digestion and design game for community and technology exploration

    No full text
    In this paper, we present interim results from the Communities and Place project, which is exploring methods for understanding communities in a variety of contexts, and how to inform the design of technology to support them. We report on our experience with adapting an existing game-based approach for working with video as a resource in participatory design processes. Our adaptations allow the approach to be used with diverse data arising out of the different communities we are engaged with, and different design traditions we approach the problem from, leading to the formation of common design themes to inform our future work on this project

    The territory is the map: designing navigational aids

    No full text
    It has been shown that people encounter difficulties in using representations and devices designed to assist navigating unfamiliar terrain. Literature review and self-reported visual and textual data from field experiments are presented. This suggests usability may be limited by assumptions about landmarks implicit in designing representations. Firstly, memorable landmarks are emphasized but route following in situ requires recognizable landmarks. Secondly, little emphasis is placed on differences between landmarks contributing to higher-level concepts related to wayfinding and those directly provoking actions in the environment. Studies analyse landmarks in SMS during collaborative wayfinding to an unfamiliar rendezvous and in images to communicate routes in unfamiliar terrain. Findings illustrate usability benefits for navigation aids.This includes helping users to align a landmark’s illustration to their individual perspective in the environment. It also includes identifying landmark salience for shared use by people navigating in dispersed groups to dynamically-negotiated rendezvous
    corecore