2 research outputs found

    Dependability analysis and recovery support for smart grids

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    The increasing scale and complexity of power grids exacerbate concerns about failure propagation. A single contingency, such as outage of a transmission line due to overload or weather-related damage, can cause cascading failures that manifest as blackouts. One objective of smart grids is to reduce the likelihood of cascading failure through the use of power electronics devices that can prevent, isolate, and mitigate the effects of faults. Given that these devices are themselves prone to failure, we seek to quantify the effects of their use on dependability attributes of smart grid. This thesis articulates analytical methods for analyzing two dependability attributes - reliability and survivability - and proposes a recovery strategy that limits service degradation. Reliability captures the probability of system-level failure; Survivability describes degraded operation in the presence of a fault. System condition and service capacity are selected as measures of degradation. Both reliability and survivability are evaluated using N-1 contingency analysis. Importance analysis is used to determine a recovery strategy that maintains the highest survivability in the course of the recovery process. The proposed methods are illustrated by application to the IEEE 9-bus test system, a simple model system that allows for clear articulation of the process. Simulation is used to capture the effect of faults in both physical components of the power grid and the cyber infrastructure that differentiates it as a smart grid --Abstract, page iii

    Predictive analysis of real-time strategy games using graph mining

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    Machine learning and computational intelligence have facilitated the development of recommendation systems for a broad range of domains. Such recommendations are based on contextual information that is explicitly provided or pervasively collected. Recommendation systems often improve decision-making or increase the efficacy of a task. Real-Time Strategy (RTS) video games are not only a popular entertainment medium, they also are an abstraction of many real-world applications where the aim is to increase your resources and decrease those of your opponent. Using predictive analytics, which examines past examples of success and failure, we can learn how to predict positive outcomes for such scenarios. To do this, one way to represent this type of data in order to model relationships between entities is by using graphs. The vast amount of data has resulting in complex and large graphs that are difficult to process. Hence, researchers frequently employ parallelized or distributed processing. But first, the graph data must be partitioned and assigned to multiple processors in such a way that the workload will be balanced, and inter-processor communication will be minimized. The latter problem may be complicated by the existence of edges between vertices in a graph that have been assigned to different processors. One objective of this research is to develop an accurate predictive recommendation system for multiplayer strategic games to determine recommendations for moves that a player should, and should not, make which can provide a competitive advantage. Another objective is to determine how to partition a single undirected graph in order to optimize multiprocessor load balancing and reduce the number of edges between split subgraphs --Abstract, page iv
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