8 research outputs found

    Collision Computation Of Moving Bodies

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    In this paper, an explicit mathematical representation of n-dimensional bodies moving in translation along general trajectories is derived. This representation is used to find out if two moving bodies are going to collide. An optimization problem is developed for finding the time and location of collision. We consider the special cases of linear and piecewise linear trajectories. The collision in this case can be obtained by solving a linear program or a sequence of linear programs, respectively. The problem of finding the collision time and location of several moving bodies is cast as an integer programming problem. A comprehensive simulation study shows that this approach requires much lesser computation time when compared with the current approach of finding the collision between all pairs of bodies

    An Algorithm For Computing The Distance Between Two Circular Disks

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    This paper presents an algorithm for computing the distance between two circular disks in three-dimensional space. A Kurush-Kuhn-Tucker (KKT) approach is used to solve the problem. We show that when the optimal points are not both at the borders of disks, the solutions of the KKT equations can be obtained in closed-form. For the case where the points are at the circumferences, the problem has no analytical solutions [IBM J. Res. Develop. 34 (5) (1990)]. Instead, we propose for the latter case an iterative algorithm based on computing the distance between a fixed point and a circle. We also show that the point-circle distance problem is solvable in closed-form, and the convergence of the numerical algorithm is linear

    An Algorithm For Computing The Distance Between Two Circular Disks

    Get PDF
    This paper presents an algorithm for computing the distance between two circular disks in three-dimensional space. A Kurush-Kuhn-Tucker (KKT) approach is used to solve the problem. We show that when the optimal points are not both at the borders of disks, the solutions of the KKT equations can be obtained in closed-form. For the case where the points are at the circumferences, the problem has no analytical solutions [IBM J. Res. Develop. 34 (5) (1990)]. Instead, we propose for the latter case an iterative algorithm based on computing the distance between a fixed point and a circle. We also show that the point-circle distance problem is solvable in closed-form, and the convergence of the numerical algorithm is linear

    Collision Computation Of Moving Bodies

    Get PDF
    In this paper, an explicit mathematical representation of n-dimensional bodies moving in translation along general trajectories is derived. This representation is used to find out if two moving bodies are going to collide. An optimization problem is developed for finding the time and location of collision. We consider the special cases of linear and piecewise linear trajectories. The collision in this case can be obtained by solving a linear program or a sequence of linear programs, respectively. The problem of finding the collision time and location of several moving bodies is cast as an integer programming problem. A comprehensive simulation study shows that this approach requires much lesser computation time when compared with the current approach of finding the collision between all pairs of bodies

    Many-to-Many Graph Matching: a Continuous Relaxation Approach

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    Graphs provide an efficient tool for object representation in various computer vision applications. Once graph-based representations are constructed, an important question is how to compare graphs. This problem is often formulated as a graph matching problem where one seeks a mapping between vertices of two graphs which optimally aligns their structure. In the classical formulation of graph matching, only one-to-one correspondences between vertices are considered. However, in many applications, graphs cannot be matched perfectly and it is more interesting to consider many-to-many correspondences where clusters of vertices in one graph are matched to clusters of vertices in the other graph. In this paper, we formulate the many-to-many graph matching problem as a discrete optimization problem and propose an approximate algorithm based on a continuous relaxation of the combinatorial problem. We compare our method with other existing methods on several benchmark computer vision datasets.Comment: 1
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