11 research outputs found
Improving Multimodal Interactive Agents with Reinforcement Learning from Human Feedback
An important goal in artificial intelligence is to create agents that can
both interact naturally with humans and learn from their feedback. Here we
demonstrate how to use reinforcement learning from human feedback (RLHF) to
improve upon simulated, embodied agents trained to a base level of competency
with imitation learning. First, we collected data of humans interacting with
agents in a simulated 3D world. We then asked annotators to record moments
where they believed that agents either progressed toward or regressed from
their human-instructed goal. Using this annotation data we leveraged a novel
method - which we call "Inter-temporal Bradley-Terry" (IBT) modelling - to
build a reward model that captures human judgments. Agents trained to optimise
rewards delivered from IBT reward models improved with respect to all of our
metrics, including subsequent human judgment during live interactions with
agents. Altogether our results demonstrate how one can successfully leverage
human judgments to improve agent behaviour, allowing us to use reinforcement
learning in complex, embodied domains without programmatic reward functions.
Videos of agent behaviour may be found at https://youtu.be/v_Z9F2_eKk4
Using Neurogenetics and the Warmth-Gated Ion Channel TRPA1 to Study the Neural Basis of Behavior in Drosophila
Here we describe a set of straightforward laboratory exercises that integrate the study of genetics, neuroanatomy, cellular physiology and animal behavior. We use genetic tools in Drosophila for visualizing and remotely activating ensembles of neurons with heat pulses. First, we show how to examine the anatomy of several neuronal populations using genetically encoded green fluorescent protein. Next we demonstrate how to use the warmth gated Drosophila TRPA1 (dTRPA1) cation channel to remotely activate neural circuits in flies. To demonstrate the cellular effects of dTRPA1 activation, we expressed dTRPA1 panneurally and recorded excitatory junctional potentials in muscles in response to warmed (29°C) saline. Finally, we present inexpensive techniques for delivering heat pulses to activate dTRPA1 in the neuronal groups we observed previously while flies are freely behaving. We suggest how to film and quantify resulting behavioral phenotypes with limited resources. Activating all neurons with dTRPA1 caused tetanic paralysis in larvae, while in adults it led to paralysis in males and continuous uncoordinated leg and wing movements in females. Activation of cholinergic neurons produced spasms and writhing in larvae while causing paralysis in adults. When a single class of nociceptive sensory neurons was activated, it caused lateral rolling in larvae, but no discernable effects in adults. Overall, these exercises illustrate principles of modern genetics, neuroanatomy, the ionic basis of neuronal excitability, and quantitative methods in neuroethology. Relatively few research studies have used dTRPA1 to activate neural circuits, so these exercises give students opportunities to test novel hypotheses and make actual contributions to the scientific record
Using Neurogenetics and the Warmth-Gated Ion Channel TRPA1 to Study the Neural Basis of Behavior in Drosophila
Here we describe a set of straightforward laboratory exercises that integrate the study of genetics, neuroanatomy, cellular physiology and animal behavior. We use genetic tools in Drosophila for visualizing and remotely activating ensembles of neurons with heat pulses. First, we show how to examine the anatomy of several neuronal populations using genetically encoded green fluorescent protein. Next we demonstrate how to use the warmth gated Drosophila TRPA1 (dTRPA1) cation channel to remotely activate neural circuits in flies. To demonstrate the cellular effects of dTRPA1 activation, we expressed dTRPA1 panneurally and recorded excitatory junctional potentials in muscles in response to warmed (29°C) saline. Finally, we present inexpensive techniques for delivering heat pulses to activate dTRPA1 in the neuronal groups we observed previously while flies are freely behaving. We suggest how to film and quantify resulting behavioral phenotypes with limited resources. Activating all neurons with dTRPA1 caused tetanic paralysis in larvae, while in adults it led to paralysis in males and continuous uncoordinated leg and wing movements in females. Activation of cholinergic neurons produced spasms and writhing in larvae while causing paralysis in adults. When a single class of nociceptive sensory neurons was activated, it caused lateral rolling in larvae, but no discernable effects in adults. Overall, these exercises illustrate principles of modern genetics, neuroanatomy, the ionic basis of neuronal excitability, and quantitative methods in neuroethology. Relatively few research studies have used dTRPA1 to activate neural circuits, so these exercises give students opportunities to test novel hypotheses and make actual contributions to the scientific record
Intra-agent speech permits zero-shot task acquisition
Human language learners are exposed to a trickle of informative,
context-sensitive language, but a flood of raw sensory data. Through both
social language use and internal processes of rehearsal and practice, language
learners are able to build high-level, semantic representations that explain
their perceptions. Here, we take inspiration from such processes of "inner
speech" in humans (Vygotsky, 1934) to better understand the role of intra-agent
speech in embodied behavior. First, we formally pose intra-agent speech as a
semi-supervised problem and develop two algorithms that enable visually
grounded captioning with little labeled language data. We then experimentally
compute scaling curves over different amounts of labeled data and compare the
data efficiency against a supervised learning baseline. Finally, we incorporate
intra-agent speech into an embodied, mobile manipulator agent operating in a 3D
virtual world, and show that with as few as 150 additional image captions,
intra-agent speech endows the agent with the ability to manipulate and answer
questions about a new object without any related task-directed experience
(zero-shot). Taken together, our experiments suggest that modelling intra-agent
speech is effective in enabling embodied agents to learn new tasks efficiently
and without direct interaction experience