2 research outputs found

    EEG-based image classification using an efficient geometric deep network based on functional connectivity

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    To ensure that the FC-GDN is properly calibrated for the EEG-ImageNet dataset, we subject it to extensive training and gather all of the relevant weights for its parameters. Making use of the FC-GDN pseudo-code. The dataset is split into a "train" and "test" section in Kfold cross-validation. Ten-fold recommends using ten folds, with one fold being selected as the test split at each iteration. This divides the dataset into 90% training data and 10% test data. In order to train all 10 folds without overfitting, it is necessary to apply this procedure repeatedly throughout the whole dataset. Each training fold is arrived at after several iterations. After training all ten folds, results are analyzed. For each iteration, the FC-GDN weights are optimized by the SGD and ADAM optimizers. The ideal network design parameters are based on the convergence of the trains and the precision of the tests. This study offers a novel geometric deep learning-based network architecture for classifying visual stimulation categories using electroencephalogram (EEG) data from human participants while they watched various sorts of images. The primary goals of this study are to (1) eliminate feature extraction from GDL-based approaches and (2) extract brain states via functional connectivity. Tests with the EEG-ImageNet database validate the suggested method's efficacy. FC-GDN is more efficient than other cutting-edge approaches for boosting classification accuracy, requiring fewer iterations. In computational neuroscience, neural decoding addresses the problem of mind-reading. Because of its simplicity of use and temporal precision, Electroencephalographys (EEG) are commonly employed to monitor brain activity. Deep neural networks provide a variety of ways to detecting brain activity. Using a Function Connectivity (FC) - Geometric Deep Network (GDN) and EEG channel functional connectivity, this work directly recovers hidden states from high-resolution temporal data. The time samples taken from each channel are utilized to represent graph signals on a topological connection network based on EEG channel functional connectivity. A novel graph neural network architecture evaluates users' visual perception state utilizing extracted EEG patterns associated to various picture categories using graphically rendered EEG recordings as training data. The efficient graph representation of EEG signals serves as the foundation for this design. Proposal for an FC-GDN EEG-ImageNet test. Each category has a maximum of 50 samples. Nine separate EEG recorders were used to obtain these images. The FC-GDN approach yields 99.4% accuracy, which is 0.1% higher than the most sophisticated method presently availabl

    Neural network to investigate gaming addiction and its impact on health effects during the COVID-19 Pandemic

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    The Playing games become a serious issue and may have adverse effects on the quality of life of children. The research aims at identify in the factors and degree of influence which lead to gaming addiction and its impact on the quality of life of world children employing a comprehensive. Our method collects 2,526 children and adults’ data for five significant regions globally contain schools and universities in municipal and non-municipal areas. The research also aims to investigate the effect that gaming addiction has on the quality of life of children. Structural equation test and the (NNM) were uutilized to analyze the data. The results indicate some differences between boys and girls as to what factors lead to gaming addiction. The average Root Means Square Error (RMSE) of the neural network model is relatively low (.0103 for male training data and .0113 for male examining data, while for females it was .0103 for exercising data and .0104 for examining data), But gaming addiction was found to harm the life for both genders. Discussions comprising both academic as well as practical perspectives are also presented
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