33 research outputs found
Acquisition and modeling of material appearance
Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2006.Includes bibliographical references (p. 131-143).In computer graphics, the realistic rendering of synthetic scenes requires a precise description of surface geometry, lighting, and material appearance. While 3D geometry scanning and modeling have advanced significantly in recent years, measurement and modeling of accurate material appearance have remained critical challenges. Analytical models are the main tools to describe material appearance in most current applications. They provide compact and smooth approximations to real materials but lack the expressiveness to represent complex materials. Data-driven approaches based on exhaustive measurements are fully general but the measurement process is difficult and the storage requirement is very high. In this thesis, we propose the use of hybrid representations that are more compact and easier to acquire than exhaustive measurement, while preserving much generality of a data-driven approach. To represent complex bidirectional reflectance distribution functions (BRDFs), we present a new method to estimate a general microfacet distribution from measured data. We show that this representation is able to reproduce complex materials that are impossible to model with purely analytical models.(cont.) We also propose a new method that significantly reduces measurement cost and time of the bidirectional texture function (BTF) through a statistical characterization of texture appearance. Our reconstruction method combines naturally aligned images and alignment-insensitive statistics to produce visually plausible results. We demonstrate our acquisition system which is able to capture intricate materials like fabrics in less than ten minutes with commodity equipments. In addition, we present a method to facilitate effective user design in the space of material appearance. We introduce a metric in the space of reflectance which corresponds roughly to perceptual measures. The main idea of our approach is to evaluate reflectance differences in terms of their induced rendered images, instead of the reflectance function itself defined in the angular domains. With rendered images, we show that even a simple computational metric can provide good perceptual spacing and enable intuitive navigation of the reflectance space.by Wai Kit Addy Ngan.Ph.D
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Acquisition and Rendering of Transparent and Refractive Objects
This paper introduces a new image-based approach to capturing and modeling highly specular, transparent, or translucent objects. We have built a system for automatically acquiring high quality graphical models of objects that are extremely difficult to scan with traditional 3D scanners. The system consists of turntables, a set of cameras and lights, and monitors to project colored backdrops. We use multi-background matting techniques to acquire alpha and environment mattes of the object from multiple viewpoints. Using the alpha mattes we reconstruct an approximate 3D shape of the object. We use the environment mattes to compute a high-resolution surface reflectance field. We also acquire a low-resolution surface reflectance field using the overhead array of lights. Both surface reflectance fields are used to relight the objects and to place them into arbitrary environments. Our system is the first to acquire and render transparent and translucent 3D objects, such as a glass of beer, from arbitrary viewpoints under novel illumination.Engineering and Applied Science
The effect of motion on the perception of material appearance
We analyze the effect of motion in the perception of material appearance. First, we create a set of stimuli containing 72 realistic materials, rendered with varying degrees of linear motion blur. Then we launch a large-scale study on Mechanical Turk to rate a given set of perceptual attributes, such as brightness, roughness, or the perceived strength of reflections. Our statistical analysis shows that certain attributes undergo a significant change, varying appearance perception under motion. In addition, we further investigate the perception of brightness, for the particular cases of rubber and plastic materials. We create new stimuli, with ten different luminance levels and seven motion degrees. We launch a new user study to retrieve their perceived brightness. From the users'' judgements, we build two-dimensional maps showing how perceived brightness varies as a function of the luminance and motion of the material
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Image-Based 3D Photography Using Opacity Hulls
We have built a system for acquiring and displaying high quality graphical models of objects that are impossible to scan with traditional scanners. Our system can acquire highly specular and fuzzy materials, such as fur and feathers. The hardware set-up consists of a turntable, two plasma displays, an array of cameras, and a rotating array of directional lights. We use multi-background matting techniques to acquire alpha mattes of the object from multiple viewpoints. The alpha mattes are used to construct an opacity hull. The opacity hull is a new shape representation, defined as the visual hull of the object with view-dependent opacity. It enables visualization of complex object silhouettes and seamless blending of objects into new environments. Our system also supports relighting of objects with arbitrary appearance using surface reflectance fields, a purely image-based appearance representation. Our system is the first to acquire and render surface reflectance fields under varying illumination from arbitrary viewpoints. We have built three generations of digitizers with increasing sophistication. In this paper, we present our results from digitizing hundreds of models.Engineering and Applied Science
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Analysis of Human Faces Using a Measurement-Based Skin Reflectance Model
We have measured 3D face geometry, skin reflectance, and subsurface scattering using custom-built devices for 149 subjects of varying age, gender, and race. We developed a novel skin reflectance model whose parameters can be estimated from measurements. The model decomposes the large amount of measured skin data into a spatially-varying analytic BRDF, a diffuse albedo map, and diffuse subsurface scattering. Our model is intuitive, physically plausible, and -- since we do not use the original measured data -- easy to edit as well. High-quality renderings come close to reproducing real photographs. The analysis of the model parameters for our sample population reveals variations according to subject age, gender, skin type, and external factors (e.g., sweat, cold, or makeup). Using our statistics, a user can edit the overall appearance of a face (e.g., changing skin type and age) or change small-scale features using texture synthesis (e.g., adding moles and freckles). We are making the collected statistics publicly available to the research community for applications in face synthesis and analysis.Engineering and Applied Science
Subdivision Models in a Freeform Sketching System
This thesis presents the usage of subdivision models in our 3D sketching system. Subdivision surfaces are extremely suitable for our system because of its support for arbitrary topology, its natural smoothing through refinement, its ability to model creases and corners, etc. We give a brief presentation of some important properties of subdivision surfaces, before describing the Freeform Sketch system. Freeform Sketch is a direct modeling system we develop that utilize gestural input for both modeling commands and geometric descriptions. It is part of an effort to greatly simplify the modeling process, by sacrificing some precise control on the surface. However, with a support of some basic primitives, in addition to editing tools including oversketching, trimming and joining, the class of shapes we are able to model exceed that of previous work, with higher quality. One main focus of the thesis is on the trimming operation, which is non-trivial for subdivision surface. We propose an algorithm that support approximate trimming through remeshing and fitting, while adding no extra details to the surface
Image-based 3D scanning using opacity hulls
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2003.Includes bibliographical references (leaves 74-80).by Wai Kit Addy Ngan.S.M