44 research outputs found

    DISTAL Take-Up: Transfer to other markets

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    Transitional metal trilayers and films investigated using Brillouin light scattering and the magneto-optic Kerr effect

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    SIGLEAvailable from British Library Document Supply Centre-DSC:DXN017591 / BLDSC - British Library Document Supply CentreGBUnited Kingdo

    Delivering Web Service Coordination Capability to Users

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    As web service technology matures there is growing interest in exploiting workflow techniques to coordinate web services. Bioinformaticians are a user community who combine web resources to perform in silico experiments. These users are scientists and not information technology experts; they require workflow solutions that have a low cost of entry for service users and providers. Problems satisfying these requirements with current techniques led to the development of the Simple conceptual unified flow language (Scufl). Scufl is supported by the Freefluo enactment engine [1], and the Taverna editing workbench [3]. The extensibility of Scufl, supported by these tools, means that workflows and the use of web services can be matched to how users view their problems. The Taverna workbench exploits the web to keep Scufl simple by retrieving detail from URIs when required, and by scavenging the web for services. Scufl and its tools are not bioinformatics specific. They can be exploited by other communities who require user-driven composition and execution of workflows coordinating web resources

    A Cross Media Platform for Personalized Leisure & Entertainment: The POLYMNIA Approach

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    The POLYMNIA project aims to develop an intelligent cross-media platform for personalised leisure and entertainment in thematic parks or venues. The system allows the visitors to be the real protagonist in the venue. Towards this goal, POLYMNIA platform is equipped with innovative imaging technologies for real time detection, localisation and tracking of “human content”, i.e., the human visitor within the recoding being made in real-time by the system. No constraints are imposed on the variation of the environment. New, content-based media representation and organisation schemes will be developed to provide scalable, efficient and user-oriented description of the “human content”, enabling efficient retrieval, access, and delivery across heterogeneous media platforms. In addition, adaptive mechanisms are employed to update the system response to the current users’ information needs and preferences

    New Ways to Search, Navigate and Use Multimedia Museum Collections over the Web

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    Museums and galleries are becoming increasing rich in digital information. This is often created for internal activities such as cataloguing, curation, conservation and restoration, but also has many additional uses including gallery terminals, Web access, educational, scientific, and commercial licensing. New forms of multimedia content such as 3D models and virtual spaces have huge potential for enhancing the way people interact with museum collections; for example, in structured eLearning environments. Despite drivers for increased integration of information sources within the museum or gallery, and for improved Web accessibility for external users, this content is often hard to access and is held in multiple internal systems with non-standard schemas and descriptions. Providing information to external users or applications in a structured and machine-readable form is particularly difficult due to a lack of tools and standards. This makes it difficult to expose this rich source of information so it can be used over the Web in external applications. Over the past three years, the European Commission IST supported SCULPTEUR project has been addressing these problems by developing new ways to create, search, navigate, access, share, repurpose and use multimedia content over the Web for professional users. This paper describes the tools and techniques developed in the project
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