195 research outputs found

    Content-Localization based Neural Machine Translation for Informal Dialectal Arabic: Spanish/French to Levantine/Gulf Arabic

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    Resources in high-resource languages have not been efficiently exploited in low-resource languages to solve language-dependent research problems. Spanish and French are considered high resource languages in which an adequate level of data resources for informal online social behavior modeling, is observed. However, a machine translation system to access those data resources and transfer their context and tone to a low-resource language like dialectal Arabic, does not exist. In response, we propose a framework that localizes contents of high-resource languages to a low-resource language/dialects by utilizing AI power. To the best of our knowledge, we are the first work to provide a parallel translation dataset from/to informal Spanish and French to/from informal Arabic dialects. Using this, we aim to enrich the under-resource-status dialectal Arabic and fast-track the research of diverse online social behaviors within and across smart cities in different geo-regions. The experimental results have illustrated the capability of our proposed solution in exploiting the resources between high and low resource languages and dialects. Not only this, but it has also been proven that ignoring dialects within the same language could lead to misleading analysis of online social behavior.Comment: arXiv admin note: text overlap with arXiv:2312.0372

    Content-Localization based System for Analyzing Sentiment and Hate Behaviors in Low-Resource Dialectal Arabic: English to Levantine and Gulf

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    Even though online social movements can quickly become viral on social media, languages can be a barrier to timely monitoring and analyzing the underlying online social behaviors (OSB). This is especially true for under-resourced languages on social media like dialectal Arabic; the primary language used by Arabs on social media. Therefore, it is crucial to provide solutions to efficiently exploit resources from high-resourced languages to solve language-dependent OSB analysis in under-resourced languages. This paper proposes to localize content of resources in high-resourced languages into under-resourced Arabic dialects. Content localization goes beyond content translation that converts text from one language to another; content localization adapts culture, language nuances and regional preferences from one language to a specific language/dialect. Automating understanding of the natural and familiar day-to-day expressions in different regions, is the key to achieve a wider analysis of OSB especially for smart cities. In this paper, we utilize content-localization based neural machine translation to develop sentiment and hate classifiers for two low-resourced Arabic dialects: Levantine and Gulf. Not only this but we also leverage unsupervised learning to facilitate the analysis of sentiment and hate predictions by inferring hidden topics from the corresponding data and providing coherent interpretations of those topics in their native language/dialects. The experimental evaluations and proof-of-concept COVID-19 case study on real data have validated the effectiveness of our proposed system in precisely distinguishing sentiments and accurately identifying hate content in both Levantine and Gulf Arabic dialects. Our findings shed light on the importance of considering the unique nature of dialects within the same language and ignoring the dialectal aspect would lead to misleading analysis

    Interacting with New York City Data by HoloLens through Remote Rendering

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    In the digital era, Extended Reality (XR) is considered the next frontier. However, XR systems are computationally intensive, and they must be implemented within strict latency constraints. Thus, XR devices with finite computing resources are limited in terms of quality of experience (QoE) they can offer, particularly in cases of big 3D data. This problem can be effectively addressed by offloading the highly intensive rendering tasks to a remote server. Therefore, we proposed a remote rendering enabled XR system that presents the 3D city model of New York City on the Microsoft HoloLens. Experimental results indicate that remote rendering outperforms local rendering for the New York City model with significant improvement in average QoE by at least 21%. Additionally, we clarified the network traffic pattern in the proposed XR system developed under the OpenXR standard

    Learning to Estimate 3D Human Pose from Point Cloud

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    3D pose estimation is a challenging problem in computer vision. Most of the existing neural-network-based approaches address color or depth images through convolution networks (CNNs). In this paper, we study the task of 3D human pose estimation from depth images. Different from the existing CNN-based human pose estimation method, we propose a deep human pose network for 3D pose estimation by taking the point cloud data as input data to model the surface of complex human structures. We first cast the 3D human pose estimation from 2D depth images to 3D point clouds and directly predict the 3D joint position. Our experiments on two public datasets show that our approach achieves higher accuracy than previous state-of-art methods. The reported results on both ITOP and EVAL datasets demonstrate the effectiveness of our method on the targeted tasks

    Towards a QoE Model to Evaluate Holographic Augmented Reality Devices

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    Augmented reality (AR) technology is developing fast and provides users with new ways to interact with the real-world surrounding environment. Although the performance of holographic AR multimedia devices can be measured with traditional quality-of-service parameters, a quality-of-experience (QoE) model can better evaluate the device from the perspective of users. As there are currently no well-recognized models for measuring the QoE of a holographic AR multimedia device, we present a QoE framework and model it with a fuzzy inference system to quantitatively evaluate the device

    A Reusable AI-Enabled Defect Detection System for Railway Using Ensembled CNN

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    Accurate Defect detection is crucial for ensuring the trustworthiness of intelligent railway systems. Current approaches rely on single deep-learning models, like CNNs, which employ a large amount of data to capture underlying patterns. Training a new defect classifier with limited samples often leads to overfitting and poor performance on unseen images. To address this, researchers have advocated transfer learning and fine-tuning the pre-trained models. However, using a single backbone network in transfer learning still may cause bottleneck issues and inconsistent performance if it is not suitable for a specific problem domain. To overcome these challenges, we propose a reusable AI-enabled defect detection approach. By combining ensemble learning with transfer learning models (VGG-19, MobileNetV3, and ResNet-50), we improved the classification accuracy and achieved consistent performance at a certain phase of training. Our empirical analysis demonstrates better and more consistent performance compared to other state-of-the-art approaches. The consistency substantiates the reusability of the defect detection system for newly evolved defected rail parts. Therefore we anticipate these findings to benefit further research and development of reusable AI-enabled solutions for railway systems.Comment: 28 pages, 13 Figures, Applied Intelligence Journal, Springer Natur

    The Role of Haptics in Games

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    Sitting Posture Recognition Using a Spiking Neural Network

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    To increase the quality of citizens' lives, we designed a personalized smart chair system to recognize sitting behaviors. The system can receive surface pressure data from the designed sensor and provide feedback for guiding the user towards proper sitting postures. We used a liquid state machine and a logistic regression classifier to construct a spiking neural network for classifying 15 sitting postures. To allow this system to read our pressure data into the spiking neurons, we designed an algorithm to encode map-like data into cosine-rank sparsity data. The experimental results consisting of 15 sitting postures from 19 participants show that the prediction precision of our SNN is 88.52%

    Technical Evaluation of HoloLens for Multimedia: A First Look

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    A recently released cutting-edge AR device, Microsoft HoloLens, has attracted considerable attention with its advanced capabilities. In this article, we report the design and execution of a series of experiments to quantitatively evaluate HoloLens' performance in head localization, real environment reconstruction, spatial mapping, hologram visualization, and speech recognition

    An Overview of Serious Games

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    Serious games are growing rapidly as a gaming industry as well as a field of academic research. There are many surveys in the field of digital serious games; however, most surveys are specific to a particular area such as education or health. So far, there has been little work done to survey digital serious games in general, which is the main goal of this paper. Hence, we discuss relevant work on serious games in different application areas including education, well-being, advertisement, cultural heritage, interpersonal communication, and health care. We also propose a taxonomy for digital serious games, and we suggest a classification of reviewed serious games applications from the literature against the defined taxonomy. Finally, the paper provides guidelines, drawn from the literature, for the design and development of successful serious games, as well as discussing research perspectives in this domain
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