10 research outputs found
Reaching within a dynamic virtual environment
This is an Open Access article distributed under the terms of the Creative Commons Attribution Licens
iPad Technology for Home Rehabilitation after Stroke (iHOME): A Proof-of-Concept Randomized Trial
Training of goal directed arm movements with motion interactive video games in children with cerebral palsy – A kinematic evaluation
Virtual Reality Reveals Mechanisms of Balance and Locomotor Impairments
This chapter reviews how VR can be used to investigate normal and disturbed mechanisms of balance and locomotor control. Loss of upright balance control resulting in falls is a major health problem for older adults and stroke survivors. Balance and mobility deficits arise not only from motor or sensory impairments but also from the inability to select and reweight pertinent sensory information. In particular, the role of the vestibular system and effects of age and stroke on the ability of the central nervous system to resolve sensory conflicts is emphasized, as well as the potential for rehabilitation protocols that include training in virtual environments to improve balance