6 research outputs found

    The Influence of Virtual Forest Walk on Physiological and Psychological Responses

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    The authors of this paper sought to investigate the impact of virtual forest therapy based on realistic versus dreamlike environments on reducing stress levels. Today, people are facing an increase in stress levels in everyday life, which may be due to personal life, work environment, or urban area expansion. Previous studies have reported that urban environments demand more attention and mental workload than natural environments. However, evidence for the effects of natural environments as virtual forest therapy on stress levels has not yet been fully explored. In this study, a total of 20 healthy participants completed a letter-detection test to increase their stress level and were then randomly assigned to two different virtual environments representing realistic and dreamlike graphics. The participants’ stress levels were assessed using two physiological methods that measured heart rate and skin conductance levels and one psychological method through the Profile of Mood States (POMS) questionnaire. These indicators were analyzed using a sample t-test and a one-way analysis of variance. The results showed that virtual forest environments could have positive stress-relieving effects. However, realistic graphics were more efficient in reducing stress. These findings contribute to growing forest therapy concepts and provide new directions for future forest therapy research.Yayasan Universiti Teknologi PETRONAS through YUTP Fundamental Research Grant No. 015LC0-00

    Frontal Electroencephalogram Alpha Asymmetry during Mental Stress Related to Workplace Noise

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    This study aims to investigate the effects of workplace noise on neural activity and alpha asymmetries of the prefrontal cortex (PFC) during mental stress conditions. Workplace noise exposure is a pervasive environmental pollutant and is negatively linked to cognitive effects and selective attention. Generally, the stress theory is assumed to underlie the impact of noise on health. Evidence for the impacts of workplace noise on mental stress is lacking. Fifteen healthy volunteer subjects performed the Montreal imaging stress task in quiet and noisy workplaces while their brain activity was recorded using electroencephalography. The salivary alpha-amylase (sAA) was measured before and immediately after each tested workplace to evaluate the stress level. The results showed a decrease in alpha rhythms, or an increase in cortical activity, of the PFC for all participants at the noisy workplace. Further analysis of alpha asymmetry revealed a greater significant relative right frontal activation of the noisy workplace group at electrode pairs F4-F3 but not F8-F7. Furthermore, a significant increase in sAA activity was observed in all participants at the noisy workplace, demonstrating the presence of stress. The findings provide critical information on the effects of workplace noise-related stress that might be neglected during mental stress evaluations.Ministry of Higher Education Malaysia under the Higher Institutional Centre of Excellence (HICoE) Schem

    EEG-FNIRS FUSION APPROACH FOR THE MEASUREMENT OF WORKPLACE STRESS RELATED TO DESIGN AND NOISE

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    This study aims to evaluate the effect of workstation types, such as ergonomic versus non-ergonomic and quiet versus noisy, on neural-vascular functions and networks of the prefrontal cortex (PFC) underlying the cognitive activity involved during mental stress. Workstation design and noise have been reported to affect the physical and mental health of employees. However, while the functional effects of workstation types have been documented, there is little research on their influence on brain executive functions. The electroencephalography (EEG) and functional near-infrared spectroscopy (fNIRS) were used to simultaneously measure electrical activity and hemoglobin concentration changes in the PFC

    Design of Game-Based Virtual Forests for Psychological Stress Therapy

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    Numerous studies have reported the beneficial effects of natural environments on human health and wellbeing. Virtual games may offer a practical approach to experience the illusion of being in a natural setting for those with limited access to nature. This study presents an evaluation of a nature-based virtual environment application to modulate the participant’s affective and psychological state. We developed a game-based virtual therapy using the Unity 3D game engine by implementing forest therapy activities and designing the forest environment like a real-life forest. Eight healthy adults participated in this study and were observed remotely. The participants’ mood states before and after the game were evaluated using the Profile of Mood States (POMS). In addition, the satisfaction and usability of the game-based virtual forest were assessed using the Game-User Experience Satisfaction Scale and System Usability Scale, respectively. The results revealed that participants experienced significantly improved moods (p < 0.05) and decreased stress levels (p < 0.05) after playing the game. Moreover, the results indicated multiple positive correlations between the game experience and immersion subscales, revealing that audio and visual aesthetics offered an environment for users to feel more immersed. The study suggests using virtual forest games to promote positive mood and mental health.This research is supported by Yayasan Universiti Teknologi PETRONAS through YUTP Fundamental Research Grant No. 015LC0-246

    Design of Game-Based Virtual Forests for Psychological Stress Therapy

    No full text
    Numerous studies have reported the beneficial effects of natural environments on human health and wellbeing. Virtual games may offer a practical approach to experience the illusion of being in a natural setting for those with limited access to nature. This study presents an evaluation of a nature-based virtual environment application to modulate the participant’s affective and psychological state. We developed a game-based virtual therapy using the Unity 3D game engine by implementing forest therapy activities and designing the forest environment like a real-life forest. Eight healthy adults participated in this study and were observed remotely. The participants’ mood states before and after the game were evaluated using the Profile of Mood States (POMS). In addition, the satisfaction and usability of the game-based virtual forest were assessed using the Game-User Experience Satisfaction Scale and System Usability Scale, respectively. The results revealed that participants experienced significantly improved moods (p < 0.05) and decreased stress levels (p < 0.05) after playing the game. Moreover, the results indicated multiple positive correlations between the game experience and immersion subscales, revealing that audio and visual aesthetics offered an environment for users to feel more immersed. The study suggests using virtual forest games to promote positive mood and mental health

    The Impact of Virtual Nature Therapy on Stress Responses: A Systematic Qualitative Review

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    This study aims to review the key findings of past studies that assessed the impact of virtual environments, such as nature and forests for stress therapy. Previous research has found that virtual reality (VR) experiences affect socio-affective behavior, indicating the potential of using VR for cognitive and psychological stress therapy. However, evidence for the impacts of virtual forest therapy as a stress-reduction technique is lacking, and the usefulness of these techniques has yet to be determined. This review was carried out following the preferred reporting items for meta-analyses and systematic reviews. It summarized the literature and provided evidence on virtual forest therapy (VFT) effectiveness in stress relief. We conducted a literature search considering VR-related studies published from 2013 until June 2021 for different databases, including Embase, Medline/PubMed, Hindawi, ScienceDirect, Scopus, Web of Science, Taylor & Francis, and the Cochrane Library, to see how effective VFT reduces stress levels and improves mental well-being. According to the set inclusion criteria, eighteen relevant papers detailing original research were eligible for inclusion. This overview suggests that VR provides benefits for assessing and reducing stress levels. While real natural environments effectively promote recovery from stress, virtual exposure to nature also positively affects stress. Thus, VR could be an effective technique for promoting relaxation, particularly during the COVID-19 pandemic, where stress levels rise globally. However, more in-depth studies are required to substantiate this potential field of VR relaxation.This research is supported by the Institute of Health Analytics (IHA), Universiti Teknologi PETRONAS
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