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    Beyond the technological dimension of edutainment : an evaluation framework with a curricular perspective

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    In this chapter, the authors propose a framework for carrying out an analysis of edutainment products from a curricular perspective. Although this framework has been developed for undertaking a curricular evaluation of edutainment, the chapter also incorporates some indicators that allow for evaluation of its playful dimension. Firstly, the different fields of research that support the framework are presented, such as the studies on: commercial video games, serious games and edutainment, and curricular materials (e.g. textbooks). This framework comprises four dimensions of analysis − formal, playful, curricular, and ethical − organized as an observation grid of edutainment products and a series of guidelines to use it. In each dimension the authors take into account a variable number of units of analysis, indicators, and evidences. Finally, the chapter offers some general conclusions to the evaluation process of edutainment, focusing on its appropriateness to specific curricular subjects and contexts.(undefined
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