2 research outputs found

    Understanding Formal Description of Pitch-Based Input

    Get PDF
    International audienceThe pitch-based input (humming, whistling, singing) in acoustic modality has already been studied in several projects. There is also a formal description of the pitch-based input which can be used by designers to define user control of an application. However, as we discuss in this paper, the formal description can contain semantic errors. The aim of this paper is to validate the formal description with designers. We present a tool that is capable of visualizing vocal commands and detecting semantic errors automatically. We have conducted a user study that brings preliminary results on comprehension of the formal description by designers and ability to identify and remove syntactic errors

    Voice Games: Investigation Into the Use of Non-speech Voice Input for Making Computer Games More Accessible

    No full text
    Part 2: Long and Short PapersInternational audienceWe conducted a quantitative experiment to determine the performance characteristics of non-speech vocalization for discrete input generation in comparison to existing speech and keyboard input methods. The results from the study validated our hypothesis that non-speech voice input can offer significantly faster discrete input compared to a speech-based input method by as much as 50%. Based on this and other promising results from the study, we built a prototype system called the Voice Game Controller that augments traditional speech-based input methods with non-speech voice input methods to make computer games originally designed for the keyboard and mouse playable using voice only. Our preliminary evaluation of the prototype indicates that the Voice Game Controller greatly expands the scope of computer games that can be played hands-free using just voice, to include games that were difficult or impractical to play using previous speech-based methods
    corecore