6 research outputs found
Authoring Multi-Actor Behaviors in Crowds With Diverse Personalities
Multi-actor simulation is critical to cinematic content creation, disaster and security simulation, and interactive entertainment. A key challenge is providing an appropriate interface for authoring high-fidelity virtual actors with featurerich control mechanisms capable of complex interactions with the environment and other actors. In this chapter, we present work that addresses the problem of behavior authoring at three levels: Individual and group interactions are conducted in an event-centric manner using parameterized behavior trees, social crowd dynamics are captured using the OCEAN personality model, and a centralized automated planner is used to enforce global narrative constraints on the scale of the entire simulation. We demonstrate the benefits and limitations of each of these approaches and propose the need for a single unifying construct capable of authoring functional, purposeful, autonomous actors which conform to a global narrative in an interactive simulation
Implementing Expressive Gesture Synthesis for Embodied Conversational Agents
We aim at creating an expressive Embodied Conversational Agent (ECA) and address the problem of synthesizing expressive agent gestures. In our previous work, we have described the gesture selection process. In this paper, we present a computational model of gesture quality. Once a certain gesture has been chosen for execution, how can we modify it to carry a desired expressive content while retaining its original semantics? We characterize bodily expressivity with a small set of dimensions derived from a review of psychology literature. We provide a detailed description of the implementation of these dimensions in our animation system, including our gesture modeling language. We also demonstrate animations with different expressivity settings in our existing ECA system. Finally, we describe two user studies we undertook to evaluate the appropriateness of our implementation for each dimension of expressivity as well as the potential of combining these dimensions to create expressive gestures that reflect communicative intent