112 research outputs found

    Relativistic Quantum Games in Noninertial Frames

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    We study the influence of Unruh effect on quantum non-zero sum games. In particular, we investigate the quantum Prisoners' Dilemma both for entangled and unentangled initial states and show that the acceleration of the noninertial frames disturbs the symmetry of the game. It is shown that for maximally entangled initial state, the classical strategy C (cooperation) becomes the dominant strategy. Our investigation shows that any quantum strategy does no better for any player against the classical strategies. The miracle move of Eisert et al (1999 Phys. Rev. Lett. 83 3077) is no more a superior move. We show that the dilemma like situation is resolved in favor of one player or the other.Comment: 8 Pages, 2 figures, 2 table

    Noisy quantum Monty Hall game

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    The influence of spontaneous emission channel and generalized Pauli channel on quantum Monty Hall Game is analysed. The scheme of Flittney and Abbott is reformulated using the formalism of density matrices. Optimal classical strategies for given quantum strategies are found. The whole presented scheme illustrates how quantum noise may change the odds of a zero-sum game.Comment: 10 pages, 3 figure

    Finding the Origin of the Pioneer Anomaly

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    Analysis of radio-metric tracking data from the Pioneer 10/11 spacecraft at distances between 20 - 70 astronomical units (AU) from the Sun has consistently indicated the presence of an anomalous, small, constant Doppler frequency drift. The drift can be interpreted as being due to a constant acceleration of a_P= (8.74 \pm 1.33) x 10^{-8} cm/s^2 directed towards the Sun. Although it is suspected that there is a systematic origin to the effect, none has been found. As a result, the nature of this anomaly has become of growing interest. Here we present a concept for a deep-space experiment that will reveal the origin of the discovered anomaly and also will characterize its properties to an accuracy of at least two orders of magnitude below the anomaly's size. The proposed mission will not only provide a significant accuracy improvement in the search for small anomalous accelerations, it will also determine if the anomaly is due to some internal systematic or has an external origin. A number of critical requirements and design considerations for the mission are outlined and addressed. If only already existing technologies were used, the mission could be flown as early as 2010.Comment: 21 SS pages, 4+1 figures. final changes for publicatio

    Simulation of continuous variable quantum games without entanglement

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    A simulation scheme of quantum version of Cournot's Duopoly is proposed, in which there is a new Nash equilibrium that may be also Pareto optimal without any entanglement involved. The unique property of this simulation scheme is decoherence-free against the symmetric photon loss. Furthermore, we analyze the effects of the asymmetric information on this simulation scheme and investigate the case of asymmetric game caused by asymmetric photon loss. A second-order phase transition-like behavior of the average profits of the firm 1 and firm 2 in Nash equilibrium can be observed with the change of the degree of asymmetry of the information or the degree of "virtual cooperation". It is also found that asymmetric photon loss in this simulation scheme plays a similar role with the asymmetric entangled states in the quantum game. PACS numbers: 02.50.Le, 03.67.-aComment: 7 pages, 4 figures, RevTex, some contents have been revise

    Quantum Games with Correlated Noise

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    We analyze quantum game with correlated noise through generalized quantization scheme. Four different combinations on the basis of entanglement of initial quantum state and the measurement basis are analyzed. It is shown that the advantage that a quantum player can get by exploiting quantum strategies is only valid when both the initial quantum state and the measurement basis are in entangled form. Furthermore, it is shown that for maximum correlation the effects of decoherence diminish and it behaves as a noiseless game.Comment: 12 page

    Quantum Matching Pennies Game

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    A quantum version of the Matching Pennies (MP) game is proposed that is played using an Einstein-Podolsky-Rosen-Bohm (EPR-Bohm) setting. We construct the quantum game without using the state vectors, while considering only the quantum mechanical joint probabilities relevant to the EPR-Bohm setting. We embed the classical game within the quantum game such that the classical MP game results when the quantum mechanical joint probabilities become factorizable. We report new Nash equilibria in the quantum MP game that emerge when the quantum mechanical joint probabilities maximally violate the Clauser-Horne-Shimony-Holt form of Bell's inequality.Comment: Revised in light of referees' comments, submitted to Journal of the Physical Society of Japan, 14 pages, 1 figur

    The effect of quantum memory on quantum games

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    We study quantum games with correlated noise through a generalized quantization scheme. We investigate the effects of memory on quantum games, such as Prisoner's Dilemma, Battle of the Sexes and Chicken, through three prototype quantum-correlated channels. It is shown that the quantum player enjoys an advantage over the classical player for all nine cases considered in this paper for the maximally entangled case. However, the quantum player can also outperform the classical player for subsequent cases that can be noted in the case of the Battle of the Sexes game. It can be seen that the Nash equilibria do not change for all the three games under the effect of memory.Comment: 26 pages, 7 ps figure

    Analysis of two-player quantum games in an EPR setting using geometric algebra

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    The framework for playing quantum games in an Einstein-Podolsky-Rosen (EPR) type setting is investigated using the mathematical formalism of Clifford geometric algebra (GA). In this setting, the players' strategy sets remain identical to the ones in the classical mixed-strategy version of the game, which is then obtained as proper subset of the corresponding quantum game. As examples, using GA we analyze the games of Prisoners' Dilemma and Stag Hunt when played in the EPR type setting.Comment: 20 pages, no figure, revise
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