12 research outputs found
Real-Time Rendering Of Realistic-Looking Grass
The absence of accurately rendered grass in real-time applications such as games and simulation systems can be directly attributed to the massive amounts of geometry required to model grass patches. This in turn is responsible for the drastic increase in the computational complexity of light transport for global illumination. Our work attempts to fill the void by presenting an image-based algorithm for interactive rendering of realistic-looking grass. A bidirectional texture function (BTF) is constructed and employed in combination with a view-dependent depth map to synthesize a grass texture for given viewing and illumination conditions. In addition to the visual effects captured by BTFs, our method is able to produce grass silhouettes as well as account for external occluders such as rocks and other objects scattered over a grass field. Copyright © 2005 by the Association for Computing Machinery, Inc
Tunable red laser emission by intra-cavity doubling of a GaInNAs VECSEL
Oral presentation on wavelength-tunable CW red laser emission by intra-cavity frequency-doubling of a 1320nm GaInNAs semiconductor thindisk laser. Initial results show tuning over 16.4nm with up to 4.9mW of output power
Femtosecond Cr:Forsterite laser modelocked with a GaInNAs saturable Bragg reflector
A low loss GaInNAs saturable Bragg reflector has been used to generate picosecond and femtosecond pulses from a Cr:Forsterite laser operating in the 1300nm sperctral region