5 research outputs found

    Differences in engineers' brain activity when CAD modelling from isometric and orthographic projections

    Get PDF
    A way of presenting information in visual representations of technical systems influences the progress and the outcome of the engineering design process. Consequently, improving the means by and through which information is utilised during the process is one suggested approach to advancing engineering design. Engineers' interaction with visual representations of technical systems is mainly visual and virtual. Although such interactions are cognitively complex, little is known about cognition (mental information processing) underlying the utilisation of design information during engineering design. To narrow the research gap, this study explores how visual representations of technical systems affect engineers' brain activity while generating computer-aided design (CAD) models based on them. More precisely, the brain activity of 20 engineers is captured and analysed using electroencephalography (EEG) during the visuospatially-intensive design tasks of CAD modelling in two conditions; when technical systems are presented with orthographic and isometric projections in technical drawings. The results imply the sensitivity of engineers' brain activity in CAD modelling to the visual representation from which a technical system is interpreted. In particular, significant differences are found in theta, alpha, and beta task-related power (TRP) over the cortex when interpreting the technical drawings and CAD modelling from them. Furthermore, the results reveal significant differences in theta and alpha TRP when considering the individual electrodes, the cortical hemispheres, and the cortical areas. In particular, theta TRP over the right hemisphere and the frontal area seems essential in distinguishing neurocognitive responses to the orthographic and isometric projections. As such, the conducted exploratory study sets the foundations for exploring engineers' brain activity while performing visuospatially-intensive design tasks, whose segments are relatable to the aspects of visuospatial thinking. Future work will explore brain activity in other design activities that are highly visuospatial, with a larger sample size and an EEG device of a higher spatial resolution

    Tailoring Risk Management in Design

    Get PDF

    Keep IT Real: On Tools, Emotion, Cognition and Intentionality in Design

    No full text
    Keep IT real, create, build, and develop design tools that support designers during the early phases of design processing. This paper investigates how, and whether, current technology can afford real-time interaction and affective computing in a HDT(E) design tool that integrates and blends realities through physical and virtual interaction. Interaction design (IxD) is crucial to the usability (UX) and engagement (UE), concepts and terminology are introduced, after which an interaction framework is set up that takes into account the multi-modal Human Computer Interaction (HCI) with a HDT(E)
    corecore