2 research outputs found

    Evaluating the user experience of a photorealistic social VR Movie

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    We all enjoy watching movies together. However, this is not always possible if we live apart. While we can remotely share our screens, the experience differs from being together. We present a social Virtual Reality (VR) system that captures, reconstructs, and transmits multiple users’ volumetric representations into a commercially produced 3D virtual movie, so they have the feeling of “being there” together. We conducted a 48-user experiment where we invited users to experience the virtual movie either using a Head Mounted Display (HMD) or using a 2D screen with a game controller. In addition, we invited 14 VR experts to experience both the HMD and the screen version of the movie and discussed their experiences in two focus groups. Our results showed that both end-users and VR experts found that the way they navigated and interacted inside a 3D virtual movie was novel. They also found that the photorealistic volumetric representations enhanced feelings of co-presence. Our study lays the groundwork for future interactive and immersive VR movie co-watching experiences

    A collaborative VR Murder Mystery using Photorealistic User Representations

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    The VRTogether project has developed a Social VR platform for remote communication and collaboration. The hyper-realistic representation of users, as volumetric video, allows for natural interaction in a virtual environment with others. This video shows one of the use cases, an escape room style, where remote users need to collaboratively resolve a murder mystery. The experience takes place in the victim’s apartment where the police team (avatars) together with up to four real-time captured users (point clouds), work as a team to find clues and come up with a conclusion about what happened to the victim and who was the criminal. This experience includes a layer of interaction, enabling the users to interact with the environment, by touching objects, and to talk to the characters. It also allows for navigating between the rooms of the apartment. The experience provides immersion and social connectedness, where users are protagonists of the story, sharing the virtual environment and following the narrative. The combination of virtual reality environments (space and characters) with novel technologies for real-time volumetric video conferencing enables unique new experiences in a number of areas such as healthcare, broadcasting, and gaming. The video can be watched here: https://youtu.be/Hsj1YWo55k
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