5 research outputs found
The effect of (un)pleasant sounds on the visual and overall pleasantness of products
A product is a nnulti-sensory object and eacli sensory property can contribute to the product experience. In this study we investigated the effect of sound (pleasant, unpleasant, original, and no sound) on the perceived pleasantness of products (i.e., visual pleasantness and overall pleasantness). Results indicate that ratings for visual and overall pleasantness are similar when no sounds are provided with the products (pictures). When participants are provided with sounds corresponding to the product, however, the overall pleasantness ratings decreased and visual pleasantness increased. Furthermore, while original and unpleasant sounds had a negative effect, pleasant sounds had a positive effect on visual and overall pleasantness ratings. We suggest that if efforts are put into improving the sound quality users will be more pleased and more willing to interact with products.Industrial DesignIndustrial Design Engineerin
Basic semantics of product sounds
Product experience is a result of sensory and semantic experiences with product properties. In this paper, we focus on the semantic attributes of product sounds and explore the basic components for product sound related semantics using a semantic differential paradigmand factor analysis. With two experiments, we determined eight factors that underlie the semantic associations of product sounds (attention, roughness, smoothness, temporal constancy, (un)familiarity, unpleasantness, machinery, and power). Correlations of the resultsfrom both experiments indicate that perceptual factors (attention, roughness, smoothness, and temporal constancy) influence cognitivefactors (power, machinery, and (un)familiarity) and emotional factors (unpleasantness).This finding suggests a hierarchical structure in themeaningful associations of product sounds. Furthermore, we have shown that product sound related semantics is sound type dependentIndustrial DesignIndustrial Design Engineerin
Towards the maturation of design: From smart to wise products
Recent years have shown the introduction of several types of smart products. These products gather data about user behaviour and try to determine an optimal response, in order to make the user’s life easier. However, some smart products also lead to user behaviour that is undesirable. Hence, we would like to introduce a new design paradigm aiming for wise products that make the user’s life better. These products allow the user to be in control of his own life, they are empathic, and they know multiple ways to evoke desirable behaviour. Besides awareness of the user’s current situation, wise products are connected to a knowledge source that helps them decide on the appropriate behaviour, and they possess a repertoire of possible actions that may be customized to momentary demands. The aim is for wise products to contribute to the user’s and society’s subjective well being. We discuss several examples of how people experience wisdom in products and in the way they interact. In addition, we describe implications for the design process.Industrial DesignIndustrial Design Engineerin
Alarm fatigue in the perception of medical soundscapes
Industrial DesignIndustrial Design Engineerin
Product Sound Design: Intentional and Consequential Sounds
Industrial DesignIndustrial Design Engineerin