4,764 research outputs found
Trends in Hours, Balanced Growth, and the Role of Technology in the Business Cycle
The present paper revisits a property embedded in most dynamic macroeconomic models: the stationarity of hours worked. First, I argue that, contrary to what is often believed, there are many reasons why hours could be nonstationary in those models, while preserving the property of balanced growth. Second, I show that the postwar evidence for most industrialized economies is clearly at odds with the assumption of stationary hours per capita. Third, I examine the implications of that evidence for the role of technology as a source of economic fluctuations in the G7 countries.
Technology, Employment, and the Business Cycle: Do Technology Shocks Explain Aggregate Fluctuations
Using data for the G7 countries, I estimate conditional correlations of employment and productivity, based on a decomposition of the two series into technology and non-technology components. The picture that emerges is hard to reconcile with the predictions of the standard Real Business Cycle model. For a majority of countries the following results stand out: (a) technology shocks appear to induce a negative comovement between productivity and employment, counterbalanced by a positive comovement generated by demand shocks, (b) the impulse responses show a persistent decline of employment in response to a positive technology shock, and (c) measured productivity increases temporarily in response to a positive demand shock. More generally, the pattern of economic fluctuations attributed to technology shocks seems to be largely unrelated to major postwar cyclical episodes. A simple model with monopolistic competition, sticky prices, and variable effort is shown to be able to account for the empirical findings.
A "Quantal Regret" Method for Structural Econometrics in Repeated Games
We suggest a general method for inferring players' values from their actions
in repeated games. The method extends and improves upon the recent suggestion
of (Nekipelov et al., EC 2015) and is based on the assumption that players are
more likely to exhibit sequences of actions that have lower regret.
We evaluate this "quantal regret" method on two different datasets from
experiments of repeated games with controlled player values: those of (Selten
and Chmura, AER 2008) on a variety of two-player 2x2 games and our own
experiment on ad-auctions (Noti et al., WWW 2014). We find that the quantal
regret method is consistently and significantly more precise than either
"classic" econometric methods that are based on Nash equilibria, or the
"min-regret" method of (Nekipelov et al., EC 2015)
Recurrent approach to effective material properties with application to anisotropic binarized random fields
Building on the foundation work of Brown, Milton and Torquato, we present a
tractable approach to analyse the effective permittivity of anisotropic
two-phase structures. This methodology accounts for successive dipolar
interactions, providing a recurrent series expansion of the effective
permittivity to arbitrary order. Within this framework, we also demonstrate a
progressive method to determine tight bounds that converge towards the exact
solution. We illustrate the utility of these methods by using ensemble
averaging to determine the micro-structural parameters of anisotropic level-cut
Gaussian fields. We find that the depolarization factor of these structures is
equivalent to that of an isolated ellipse with the same stretchingratio, and
discuss the contribution of the fourth order term to the exact anisotropy
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