275,596 research outputs found
Headphone extension system
In an embodiment, a music playing and listening apparatus comprising at least one speaker, at least one audio input receiver, at least one audio output interface at least one amplifier, and at least one power source.Published versio
Comparison between audio and tactile systems for delivering simple navigational information to visually impaired pedestrians
Many of the current GPS (Global Positioning Systems) navigation aids use an audio method to deliver navigation information to the user. For the visually impaired person this method can be problematic. The visually impaired pedestrian relies heavily on information contained within the ambient sound environment; for location and orientation information, navigation information, and importantly, safety information. In this paper we present the design of an innovative tactile interface and verification of results obtained through experimental trials. This pilot study compared the efficiency of the tactile interface, to an audio method of delivering simple navigational information. The findings indicate that the tactile interface could be used successfully by blind and sighted pedestrians and may offer advantages over auditory interfaces
Effects of feedback, mobility and index of difficulty on deictic spatial audio target acquisition in the horizontal plane
We present the results of an empirical study investigating the effect of feedback, mobility and index of difficulty on a deictic spatial audio target acquisition task in the horizontal plane in front of a user. With audio feedback, spatial audio display elements are found to enable usable deictic interac-tion that can be described using Fitts law. Feedback does not affect perceived workload or preferred walking speed compared to interaction without feedback. Mobility is found to degrade interaction speed and accuracy by 20%. Participants were able to perform deictic spatial audio target acquisition when mobile while walking at 73% of their pre-ferred walking speed. The proposed feedback design is ex-amined in detail and the effects of variable target widths are quantified. Deictic interaction with a spatial audio display is found to be a feasible solution for future interface designs
System Support for Bandwidth Management and Content Adaptation in Internet Applications
This paper describes the implementation and evaluation of an operating system
module, the Congestion Manager (CM), which provides integrated network flow
management and exports a convenient programming interface that allows
applications to be notified of, and adapt to, changing network conditions. We
describe the API by which applications interface with the CM, and the
architectural considerations that factored into the design. To evaluate the
architecture and API, we describe our implementations of TCP; a streaming
layered audio/video application; and an interactive audio application using the
CM, and show that they achieve adaptive behavior without incurring much
end-system overhead. All flows including TCP benefit from the sharing of
congestion information, and applications are able to incorporate new
functionality such as congestion control and adaptive behavior.Comment: 14 pages, appeared in OSDI 200
MPEG-1 bitstreams processing for audio content analysis
In this paper, we present the MPEG-1 Audio bitstreams processing work which our research group is involved in. This work is primarily based on the processing of the encoded bitstream, and the extraction of useful audio features for the purposes of analysis and browsing. In order to prepare for the discussion of these features, the MPEG-1 audio bitstream format is first described. The Application Interface Protocol (API) which we have been developing in C++ is then introduced, before completing the paper with a discussion on audio feature extraction
Multimodal virtual reality versus printed medium in visualization for blind people
In this paper, we describe a study comparing the strengths of a multimodal Virtual Reality (VR) interface against traditional tactile diagrams in conveying information to visually impaired and blind people. The multimodal VR interface consists of a force feedback device (SensAble PHANTOM), synthesized speech and non-speech audio. Potential advantages of the VR technology are well known however its real usability in comparison with the conventional paper-based medium is seldom investigated. We have addressed this issue in our evaluation. The experimental results show benefits from using the multimodal approach in terms of more accurate information about the graphs obtained by users
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New tonalities with the Thummer and The Viking
In this paper we explain the theoretical background of Dynamic Tonality using the Thummer, a new musical interface, and The Viking, a software synthesizer written especially for it. Dynamic Tonality is a musical audio routine that allows for novel tunings and enables the user to relate – to an arbitrary degree – these tunings with the partials of their notes. The Viking features Dynamic Tonality and works with any MIDI instrument, but when paired with the Thummer (or another two-dimensional interface) it creates a system of fingering invariance across chords and tunings. Thus, the Thummer and The Viking render non-standard tunings more physically, pedagogically, and aesthetically accessible
TUGS: I feel what you see
This article identifies how navigation aids can assist a wide range of visually impaired individuals, particularly focussing on the currently available GPS (Global Positioning Satellite) linked mobile technology systems. Some of the problems with these systems are identified (audio messaging masking critical ambient sound signals) and describes the design and development of a passive tactile interface, which uses the body as the method of communicating navigational information to the user
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