275,596 research outputs found

    Headphone extension system

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    In an embodiment, a music playing and listening apparatus comprising at least one speaker, at least one audio input receiver, at least one audio output interface at least one amplifier, and at least one power source.Published versio

    Comparison between audio and tactile systems for delivering simple navigational information to visually impaired pedestrians

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    Many of the current GPS (Global Positioning Systems) navigation aids use an audio method to deliver navigation information to the user. For the visually impaired person this method can be problematic. The visually impaired pedestrian relies heavily on information contained within the ambient sound environment; for location and orientation information, navigation information, and importantly, safety information. In this paper we present the design of an innovative tactile interface and verification of results obtained through experimental trials. This pilot study compared the efficiency of the tactile interface, to an audio method of delivering simple navigational information. The findings indicate that the tactile interface could be used successfully by blind and sighted pedestrians and may offer advantages over auditory interfaces

    Effects of feedback, mobility and index of difficulty on deictic spatial audio target acquisition in the horizontal plane

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    We present the results of an empirical study investigating the effect of feedback, mobility and index of difficulty on a deictic spatial audio target acquisition task in the horizontal plane in front of a user. With audio feedback, spatial audio display elements are found to enable usable deictic interac-tion that can be described using Fitts law. Feedback does not affect perceived workload or preferred walking speed compared to interaction without feedback. Mobility is found to degrade interaction speed and accuracy by 20%. Participants were able to perform deictic spatial audio target acquisition when mobile while walking at 73% of their pre-ferred walking speed. The proposed feedback design is ex-amined in detail and the effects of variable target widths are quantified. Deictic interaction with a spatial audio display is found to be a feasible solution for future interface designs

    System Support for Bandwidth Management and Content Adaptation in Internet Applications

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    This paper describes the implementation and evaluation of an operating system module, the Congestion Manager (CM), which provides integrated network flow management and exports a convenient programming interface that allows applications to be notified of, and adapt to, changing network conditions. We describe the API by which applications interface with the CM, and the architectural considerations that factored into the design. To evaluate the architecture and API, we describe our implementations of TCP; a streaming layered audio/video application; and an interactive audio application using the CM, and show that they achieve adaptive behavior without incurring much end-system overhead. All flows including TCP benefit from the sharing of congestion information, and applications are able to incorporate new functionality such as congestion control and adaptive behavior.Comment: 14 pages, appeared in OSDI 200

    MPEG-1 bitstreams processing for audio content analysis

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    In this paper, we present the MPEG-1 Audio bitstreams processing work which our research group is involved in. This work is primarily based on the processing of the encoded bitstream, and the extraction of useful audio features for the purposes of analysis and browsing. In order to prepare for the discussion of these features, the MPEG-1 audio bitstream format is first described. The Application Interface Protocol (API) which we have been developing in C++ is then introduced, before completing the paper with a discussion on audio feature extraction

    Multimodal virtual reality versus printed medium in visualization for blind people

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    In this paper, we describe a study comparing the strengths of a multimodal Virtual Reality (VR) interface against traditional tactile diagrams in conveying information to visually impaired and blind people. The multimodal VR interface consists of a force feedback device (SensAble PHANTOM), synthesized speech and non-speech audio. Potential advantages of the VR technology are well known however its real usability in comparison with the conventional paper-based medium is seldom investigated. We have addressed this issue in our evaluation. The experimental results show benefits from using the multimodal approach in terms of more accurate information about the graphs obtained by users

    TUGS: I feel what you see

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    This article identifies how navigation aids can assist a wide range of visually impaired individuals, particularly focussing on the currently available GPS (Global Positioning Satellite) linked mobile technology systems. Some of the problems with these systems are identified (audio messaging masking critical ambient sound signals) and describes the design and development of a passive tactile interface, which uses the body as the method of communicating navigational information to the user
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