80,639 research outputs found

    3d modelling of archaeological small finds by a low-cost range camera. Methodology and first results

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    The production of reliable documentation of small finds is a crucial process during archaeological excavations. Range cameras can be a valid alternative to traditional illustration methods: they are veritable 3D scanners able to easily collect the 3D geometry (shape and dimensions in metric units) of an object/scene practically in real-time. This work investigates precisely the potentialities of a promising low-cost range camera, the Structure SensorTM by Occipital, for rapid modelling archaeological objects. The accuracy assessment was thus performed by comparing the 3D model of a Cipriot-Phoenician globular jug captured by this device with the 3D model of the same object obtained through photogrammetry. In general, the performed analysis shows that Structure Sensor is capable to acquire the 3D geometry of a small object with an accuracy comparable at millimeter level to that obtainable with the photogrammetric method, even though the finer details are not always correctly modelled. The texture reconstruction is instead less accurate. In the end, it can be concluded that the range camera used for this work, due to its low-cost and flexibility, is a suitable tool for the rapid documentation of archaeological small finds, especially when not expert users are involved

    Integrated surveying for the archaeological documentation of a neolithic site

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    It has been tested the applicability of integrated surveys (remote sensing, digital photogrammetry and terrestrial laser scanning (TLS)) in order to verify, through gradual and successive steps, how geomatic techniques can get 3D results with metric value combined with a quality content for an archaeological site. In particular, the data have been collected during the excavation campaign of Neolithic archaeological site in Taranto. The possibilities to scan articulated forms, in the presence of curve, concavity and convexity, and jutting parts rotate, characterized by alterations, through the acquisition of a dense points cloud makes the technique TLS needed in archaeology. Through the photogrammetric technique the laser data has been integrated concerning some details found on the site for which it has been required a higher degree of detail. The photogrammetric data has been acquired with the calibrated camera. The processing of the acquired data and their integration has been made possible to study an important archeological site, in its totality, from small scale (general site framework) to large scale (3D model with a high degree of detail) and to structure a multi-temporal database for simplified data management

    Niełatwa archeologia klifów – przypadek stanowisk w Bagiczu

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    The following paper presents the problem of archaeological sites located on cliffs on the Southern Baltic Sea shore. This article discusses issues related to a necessity of solving the problem of this kind of research, related to methodological, as well as documentation and preservation standards based on preliminary results of the project conducted in Bagicz area (Ustronie Morskie commune). In this region four new structures were noted on a cliff surface. The key to understand the situation of archaeological sites located on a cliff areas is the knowledge of the processes related to their formation and activity. All of them have a huge impact for the state of preservation of the cliff, however they have various intensity level depending on the part of the Baltic Coast.The following paper presents the problem of archaeological sites located on cliffs on the Southern Baltic Sea shore. This article discusses issues related to a necessity of solving the problem of this kind of research, related to methodological, as well as documentation and preservation standards based on preliminary results of the project conducted in Bagicz area (Ustronie Morskie commune). In this region four new structures were noted on a cliff surface. The key to understand the situation of archaeological sites located on a cliff areas is the knowledge of the processes related to their formation and activity. All of them have a huge impact for the state of preservation of the cliff, however they have various intensity level depending on the part of the Baltic Coast

    Photogrammetric restitution of a presumed ancient Asclepius temple in Titani, Peloponnesos, Greece

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    Close range photogrammetry is a useful tool for the documentation and registration of archaeological sites. In this case, photogrammetric restitution is applied to a presumed Esclepion Classical temple site in Titani, Peloponnesos, Greece. The archaeological remains that are recorded and processed in this stage are small fragments of walls, made out of irregular shaped stones. The fragmentary remains and the need to record both the facades of the stones as well as the upper surfaces, complicate the photogrammetric recording and processing workflow. The use of 3D documentation is important for the documentation, conservation and possible further excavation of the site. Stereographic pictures in combination with terrestrial topographic measurements are processed in the photogrammetric software VirtuoZoTM. The stereo photographs were taken by a non-metric high resolution digital single lens reflex camera with a minimum overlap of 65 percent. Targets placed on the remains of the walls were measured by total station to obtain ground control points for the orientation of each 3D stereo model in an absolute coordinate system (HGRS87). The photogrammetric processing of the stereo models results in very accurate digital elevation models and orthophotos of the walls. Further combining of these final products and merging these products in a CAD software leads to a 3D presentation of the archaeological excavation, which can be further used to evolve this archaeological site

    OBJECT-ORIENTED APPROACH FOR 3D ARCHAEOLOGICAL DOCUMENTATION

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    Documentation on archaeological fieldworks needs to be accurate and time-effective. Many features unveiled during excavations can be recorded just once, since the archaeological workflow physically removes most of the stratigraphic elements. Some of them have peculiar characteristics which make them hardly recognizable as objects and prevent a full 3D documentation. The paper presents a suitable feature-based method to carry on archaeological documentation with a three-dimensional approach, tested on the archaeological site of S. Calocero in Albenga (Italy). The method is based on one hand on the use of structure from motion techniques for on-site recording and 3D Modelling to represent the three-dimensional complexity of stratigraphy. The entire documentation workflow is carried out through digital tools, assuring better accuracy and interoperability. Outputs can be used in GIS to perform spatial analysis; moreover, a more effective dissemination of fieldworks results can be assured with the spreading of datasets and other information through web-services

    From pixel to mesh: accurate and straightforward 3D documentation of cultural heritage from the Cres/Lošinj archipelago

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    Most people like 3D visualizations. Whether it is in movies, holograms or games, 3D (literally) adds an extra dimension to conventional pictures. However, 3D data and their visualizations can also have scientic archaeological benets: they are crucial in removing relief distortions from photographs, facilitate the interpretation of an object or just support the aspiration to document archaeology as exhaustively as possible. Since archaeology is essentially a spatial discipline, the recording of the spatial data component is in most cases of the utmost importance to perform scientic archaeological research. For complex sites and precious artefacts, this can be a di€cult, time-consuming and very expensive operation. In this contribution, it is shown how a straightforward and cost-eective hard- and software combination is used to accurately document and inventory some of the cultural heritage of the Cres/Lošinj archipelago in three or four dimensions. First, standard photographs are acquired from the site or object under study. Secondly, the resulting image collection is processed with some recent advances in computer technology and so-called Structure from Motion (SfM) algorithms, which are known for their ability to reconstruct a sparse point cloud of scenes that were imaged by a series of overlapping photographs. When complemented by multi-view stereo matching algorithms, detailed 3D models can be built from such photo collections in a fully automated way. Moreover, the software packages implementing these tools are available for free or at very low-cost. Using a mixture of archaeological case studies, it will be shown that those computer vision applications produce excellent results from archaeological imagery with little eort needed. Besides serving the purpose of a pleasing 3D visualization for virtual display or publications, the 3D output additionally allows to extract accurate metric information about the archaeology under study (from single artefacts to entire landscapes)

    Excavaciones arqueológicas y el entorno urbano de Berlín : recordar y olvidar la huellas de la Segunda Guerra Mundial

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    This essay examines how the Second World War can be remembered through archeology at two tourism sites in Berlin. Through data collected from site visits and observations, the motifs of burial, authenticity, and historical value are found to engage directly with ongoing negotiations of remembering the Second World War. This contributes a revised way of examining cultural remembering through material traces of the war on Berlin’s urban environment.Este ensayo examina cómo la memoria de la Segunda Guerra Mundial está mediada por la arqueología en dos sitios turísticos en Berlín. A través de los datos compilado de sitios visitados y observaciones del sitio, los motivos de entierro, autenticidad y valor histórico se relacionan directamente con la negociación en curso de recordar y olvidar la Segunda Guerra Mundial, ya que está integrada en el entorno urbano de Berlín

    The role, opportunities and challenges of 3D and geo-ICT in archaeology

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    Archaeology joins in the trend of three-dimensional (3D) data and geospatial information technology (geo-ICT). Currently, the spatial archaeological data acquired is 3D and mostly used to create realistic visualizations. Geographical information systems (GIS) are used for decades in archaeology. However, the integration of geo-ICT with 3D data still poses some problems. Therefore, this paper clarifies the current role of 3D, and the opportunities and challenges for 3D and geo-ICT in the domain of archaeology. The paper is concluded with a proposal to integrate both trends and tackle the outlined challenges. To provide a clear illustration of the current practices and the advantages and difficulties of 3D and geo-ICT in the specific case of archaeology, a limited case study is presented of two structures in the Altay Mountains

    Interpretation at the controller's edge: designing graphical user interfaces for the digital publication of the excavations at Gabii (Italy)

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    This paper discusses the authors’ approach to designing an interface for the Gabii Project’s digital volumes that attempts to fuse elements of traditional synthetic publications and site reports with rich digital datasets. Archaeology, and classical archaeology in particular, has long engaged with questions of the formation and lived experience of towns and cities. Such studies might draw on evidence of local topography, the arrangement of the built environment, and the placement of architectural details, monuments and inscriptions (e.g. Johnson and Millett 2012). Fundamental to the continued development of these studies is the growing body of evidence emerging from new excavations. Digital techniques for recording evidence “on the ground,” notably SFM (structure from motion aka close range photogrammetry) for the creation of detailed 3D models and for scene-level modeling in 3D have advanced rapidly in recent years. These parallel developments have opened the door for approaches to the study of the creation and experience of urban space driven by a combination of scene-level reconstruction models (van Roode et al. 2012, Paliou et al. 2011, Paliou 2013) explicitly combined with detailed SFM or scanning based 3D models representing stratigraphic evidence. It is essential to understand the subtle but crucial impact of the design of the user interface on the interpretation of these models. In this paper we focus on the impact of design choices for the user interface, and make connections between design choices and the broader discourse in archaeological theory surrounding the practice of the creation and consumption of archaeological knowledge. As a case in point we take the prototype interface being developed within the Gabii Project for the publication of the Tincu House. In discussing our own evolving practices in engagement with the archaeological record created at Gabii, we highlight some of the challenges of undertaking theoretically-situated user interface design, and their implications for the publication and study of archaeological materials
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