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Xenon fluorides show potential as fluorinating agents
Xenon fluorides permit the controlled addition of fluorine across an olefinic double bond. They provide a series of fluorinating agents that permit ready separation from the product at a high purity. The reactions may be carried out in the vapor phase
Multiplayer Cost Games with Simple Nash Equilibria
Multiplayer games with selfish agents naturally occur in the design of
distributed and embedded systems. As the goals of selfish agents are usually
neither equivalent nor antagonistic to each other, such games are non zero-sum
games. We study such games and show that a large class of these games,
including games where the individual objectives are mean- or discounted-payoff,
or quantitative reachability, and show that they do not only have a solution,
but a simple solution. We establish the existence of Nash equilibria that are
composed of k memoryless strategies for each agent in a setting with k agents,
one main and k-1 minor strategies. The main strategy describes what happens
when all agents comply, whereas the minor strategies ensure that all other
agents immediately start to co-operate against the agent who first deviates
from the plan. This simplicity is important, as rational agents are an
idealisation. Realistically, agents have to decide on their moves with very
limited resources, and complicated strategies that require exponential--or even
non-elementary--implementations cannot realistically be implemented. The
existence of simple strategies that we prove in this paper therefore holds a
promise of implementability.Comment: 23 page
Observing Each Other's Observations in the Electronic Mail Game
We study a Bayesian coordination game where agents receive private
information on the game's payoff structure. In addition, agents receive private
signals on each other's private information. We show that once agents possess
these different types of information, there exists a coordination game in the
evaluation of this information. And even though the precisions of both signal
types is exogenous, the precision with which agents predict each other's
actions at equilibrium turns out to be endogenous. As a consequence, we find
that there exist multiple equilibria if the private signals' precision is high.
These equilibria differ with regard to the way that agents weight their private
information to reason about each other's actions
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