4,086 research outputs found

    Yet harder knapsack problems

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    AbstractAlready 30 years ago, Chvátal has shown that some instances of the zero-one knapsack problem cannot be solved in polynomial time using a particular type of branch-and-bound algorithms based on relaxations of linear programs together with some rudimentary cutting-plane arguments as bounding rules. We extend this result by proving an exponential lower bound in a more general class of branch-and-bound and dynamic programming algorithms which are allowed to use memoization and arbitrarily powerful bound rules to detect and remove subproblems leading to no optimal solution

    Recent Advances in Multi-dimensional Packing Problems

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    Bin Packing and Related Problems: General Arc-flow Formulation with Graph Compression

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    We present an exact method, based on an arc-flow formulation with side constraints, for solving bin packing and cutting stock problems --- including multi-constraint variants --- by simply representing all the patterns in a very compact graph. Our method includes a graph compression algorithm that usually reduces the size of the underlying graph substantially without weakening the model. As opposed to our method, which provides strong models, conventional models are usually highly symmetric and provide very weak lower bounds. Our formulation is equivalent to Gilmore and Gomory's, thus providing a very strong linear relaxation. However, instead of using column-generation in an iterative process, the method constructs a graph, where paths from the source to the target node represent every valid packing pattern. The same method, without any problem-specific parameterization, was used to solve a large variety of instances from several different cutting and packing problems. In this paper, we deal with vector packing, graph coloring, bin packing, cutting stock, cardinality constrained bin packing, cutting stock with cutting knife limitation, cutting stock with binary patterns, bin packing with conflicts, and cutting stock with binary patterns and forbidden pairs. We report computational results obtained with many benchmark test data sets, all of them showing a large advantage of this formulation with respect to the traditional ones

    Truthful Multi-unit Procurements with Budgets

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    We study procurement games where each seller supplies multiple units of his item, with a cost per unit known only to him. The buyer can purchase any number of units from each seller, values different combinations of the items differently, and has a budget for his total payment. For a special class of procurement games, the {\em bounded knapsack} problem, we show that no universally truthful budget-feasible mechanism can approximate the optimal value of the buyer within lnn\ln n, where nn is the total number of units of all items available. We then construct a polynomial-time mechanism that gives a 4(1+lnn)4(1+\ln n)-approximation for procurement games with {\em concave additive valuations}, which include bounded knapsack as a special case. Our mechanism is thus optimal up to a constant factor. Moreover, for the bounded knapsack problem, given the well-known FPTAS, our results imply there is a provable gap between the optimization domain and the mechanism design domain. Finally, for procurement games with {\em sub-additive valuations}, we construct a universally truthful budget-feasible mechanism that gives an O(log2nloglogn)O(\frac{\log^2 n}{\log \log n})-approximation in polynomial time with a demand oracle.Comment: To appear at WINE 201
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