153,835 research outputs found
PlanetOnto: from news publishing to integrated knowledge management support
Given a scenario in which members of an academic community collaboratively construct and share an archive of news items, several knowledge management challenges arise. The authors' integrated suite of tools, called PlanetOnto, supports a speedy but high quality publishing process, allows ontology-driven document formalization and augments standard browsing and search facilities with deductive knowledge retrieva
When should I use network emulation ?
The design and development of a complex system requires an adequate methodology and efficient instrumental support in order to early detect and correct anomalies in the functional and non-functional properties of the tested protocols. Among the various tools used to provide experimental support for such developments, network emulation relies on real-time production of impairments on real traffic according to a communication model, either realistically or not. This paper aims at simply presenting to newcomers in network emulation (students, engineers, ...) basic principles and practices illustrated with a few commonly used tools. The motivation behind is to fill a gap in terms of introductory and pragmatic papers in this domain. The study particularly considers centralized approaches, allowing cheap and easy implementation in the context of research labs or industrial developments. In addition, an architectural model for emulation systems is proposed, defining three complementary levels, namely hardware, impairment and model levels. With the help of this architectural framework, various existing tools are situated and described. Various approaches for modeling the emulation actions are studied, such as impairment-based scenarios and virtual architectures, real-time discrete simulation and trace-based systems. Those modeling approaches are described and compared in terms of services and we study their ability to respond to various designer needs to assess when emulation is needed
Quality-aware model-driven service engineering
Service engineering and service-oriented architecture as an integration and platform technology is a recent approach to software systems integration. Quality aspects
ranging from interoperability to maintainability to performance are of central importance for the integration of heterogeneous, distributed service-based systems. Architecture models can substantially influence quality attributes of the implemented software systems. Besides the benefits of explicit architectures on maintainability and reuse, architectural constraints such as styles, reference architectures and architectural patterns can influence observable software properties such as performance. Empirical performance evaluation is a process of measuring and evaluating the performance of implemented software. We present an approach for addressing the quality of services and service-based systems at the model-level in the context of model-driven service engineering. The focus on architecture-level models is a consequence of the black-box
character of services
When Should I Use Network Emulation?
The design and development of a complex system requires an adequate
methodology and efficient instrumental support in order to early detect and
correct anomalies in the functional and non-functional properties of the tested
protocols. Among the various tools used to provide experimental support for
such developments, network emulation relies on real-time production of
impairments on real traffic according to a communication model, either
realistically or not.
This paper aims at simply presenting to newcomers in network emulation
(students, engineers, ...) basic principles and practices illustrated with a
few commonly used tools. The motivation behind is to fill a gap in terms of
introductory and pragmatic papers in this domain.
The study particularly considers centralized approaches, allowing cheap and
easy implementation in the context of research labs or industrial developments.
In addition, an architectural model for emulation systems is proposed, defining
three complementary levels, namely hardware, impairment and model levels. With
the help of this architectural framework, various existing tools are situated
and described. Various approaches for modeling the emulation actions are
studied, such as impairment-based scenarios and virtual architectures,
real-time discrete simulation and trace-based systems. Those modeling
approaches are described and compared in terms of services and we study their
ability to respond to various designer needs to assess when emulation is
needed
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