3 research outputs found

    Kontextsensitive Körperregulierung für redundante Roboter

    Get PDF
    In the past few decades the classical 6 degrees of freedom manipulators' dominance has been challenged by the rise of 7 degrees of freedom redundant robots. Similarly, with increased availability of humanoid robots in academic research, roboticists suddenly have access to highly dexterous platforms with multiple kinematic chains capable of undertaking multiple tasks simultaneously. The execution of lower-priority tasks, however, are often done in task/scenario specific fashion. Consequently, these systems are not scalable and slight changes in the application often implies re-engineering the entire control system and deployment which impedes the development process over time. This thesis introduces an alternative systematic method of addressing the secondary tasks and redundancy resolution called, context aware body regulation. Contexts consist of one or multiple tasks, however, unlike the conventional definitions, the tasks within a context are not rigidly defined and maintain some level of abstraction. For instance, following a particular trajectory constitutes a concrete task while performing a Cartesian motion with the end-effector represents an abstraction of the same task and is more appropriate for context formulation. Furthermore, contexts are often made up of multiple abstract tasks that collectively describe a reoccurring situation. Body regulation is an umbrella term for a collection of schemes for addressing the robots' redundancy when a particular context occurs. Context aware body regulation offers several advantages over traditional methods. Most notably among them are reusability, scalability and composability of contexts and body regulation schemes. These three fundamental concerns are realized theoretically by in-depth study and through mathematical analysis of contexts and regulation strategies; and are practically implemented by a component based software architecture that complements the theoretical aspects. The findings of the thesis are applicable to any redundant manipulator and humanoids, and allow them to be used in real world applications. Proposed methodology presents an alternative approach for the control of robots and offers a new perspective for future deployment of robotic solutions.Im Verlauf der letzten Jahrzehnte wich der Einfluss klassischer Roboterarme mit 6 Freiheitsgraden zunehmend denen neuer und vielfältigerer Manipulatoren mit 7 Gelenken. Ebenso stehen der Forschung mit den neuartigen Humanoiden inzwischen auch hoch-redundante Roboterplattformen mit mehreren kinematischen Ketten zur Verfügung. Diese überaus flexiblen und komplexen Roboter-Kinematiken ermöglichen generell das gleichzeitige Verfolgen mehrerer priorisierter Bewegungsaufgaben. Die Steuerung der weniger wichtigen Aufgaben erfolgt jedoch oft in anwendungsspezifischer Art und Weise, welche die Skalierung der Regelung zu generellen Kontexten verhindert. Selbst kleine Änderungen in der Anwendung bewirken oft schon, dass große Teile der Robotersteuerung überarbeitet werden müssen, was wiederum den gesamten Entwicklungsprozess behindert. Diese Dissertation stellt eine alternative, systematische Methode vor um die Redundanz neuer komplexer Robotersysteme zu bewältigen und vielfältige, priorisierte Bewegungsaufgaben parallel zu steuern: Die so genannte kontextsensitive Körperregulierung. Darin bestehen Kontexte aus einer oder mehreren Bewegungsaufgaben. Anders als in konventionellen Anwendungen sind die Aufgaben nicht fest definiert und beinhalten eine gewisse Abstraktion. Beispielsweise stellt das Folgen einer bestimmten Trajektorie eine sehr konkrete Bewegungsaufgabe dar, während die Ausführung einer Kartesischen Bewegung mit dem Endeffektor eine Abstraktion darstellt, die für die Kontextformulierung besser geeignet ist. Kontexte setzen sich oft aus mehreren solcher abstrakten Aufgaben zusammen und beschreiben kollektiv eine sich wiederholende Situation. Durch die Verwendung der kontextsensitiven Körperregulierung ergeben sich vielfältige Vorteile gegenüber traditionellen Methoden: Wiederverwendbarkeit, Skalierbarkeit, sowie Komponierbarkeit von Konzepten. Diese drei fundamentalen Eigenschaften werden in der vorliegenden Arbeit theoretisch mittels gründlicher mathematischer Analyse aufgezeigt und praktisch mittels einer auf Komponenten basierenden Softwarearchitektur realisiert. Die Ergebnisse dieser Dissertation lassen sich auf beliebige redundante Manipulatoren oder humanoide Roboter anwenden und befähigen diese damit zur realen Anwendung außerhalb des Labors. Die hier vorgestellte Methode zur Regelung von Robotern stellt damit eine neue Perspektive für die zukünftige Entwicklung von robotischen Lösungen dar

    Whole-body motion planning for humanoids based on CoM movement primitives

    Get PDF
    This work addresses the problem of whole-body motion planning for a humanoid robot that must execute a certain task in an environment containing obstacles. A randomized planner is proposed that builds a solution by concatenating whole-body motions. Each whole-body motion is generated so as to realize a center of mass (CoM) movement selected from a set of primitives and simultaneously accomplish a portion of the task. The CoM primitives are representative of typical humanoid actions such as walking gaits (static and dynamic), and can in principle include more sophisticated movements (e.g., jumping, crouching, etc). Implementation on the NAO humanoid proves that the proposed method generates sensible plans for a variety of composite tasks requiring a combination of navigation and manipulation

    Motion planning for manipulation and/or navigation tasks with emphasis on humanoid robots

    Get PDF
    This thesis handles the motion planning problem for various robotic platforms. This is a fundamental problem, especially referring to humanoid robots for which it is particularly challenging for a number of reasons. The first is the high number of degrees of freedom. The second is that a humanoid robot is not a free-flying system in its configuration space: its motions must be generated appropriately. Finally, the implicit requirement that the robot maintains equilibrium, either static or dynamic, typically constrains the trajectory of the robot center of mass. In particular, we are interested in handling problems in which the robot must execute a task, possibly requiring stepping, in environments cluttered by obstacles. In order to solve this problem, we propose to use offline probabilistic motion planning techniques such as Rapidly Exploring Random Trees (RRTs) that consist in finding a solution by means of a graph built in an appropriately defined configuration space. The novelty of the approach is that it does not separate locomotion from task execution. This feature allows to generate whole-body movements while fulfilling the task. The task can be assigned as a trajectory or a single point in the task space or even combining tasks of different nature (e.g., manipulation and navigation tasks). The proposed method is also able to deform the task, if the assigned one is too difficult to be fulfilled. It automatically detects when the task should be deformed and which kind of deformation to apply. However, there are situations, especially when robots and humans have to share the same workspace, in which the robot has to be equipped with reactive capabilities (as avoiding moving obstacles), allowing to reach a basic level of safety. The final part of the thesis handles the rearrangement planning problem. This problem is interesting in view of manipulation tasks, where the robot has to interact with objects in the environment. Roughly speaking, the goal of this problem is to plan the motion for a robot whose assigned a task (e.g., move a target object in a goal region). Doing this, the robot is allowed to move some movable objects that are in the environment. The problem is difficult because we must plan in continuous, high-dimensional state and action spaces. Additionally, the physical constraints induced by the nonprehensile interaction between the robot and the objects in the scene must be respected. Our insight is to embed physics models in the planning stage, allowing robot manipulation and simultaneous objects interaction. Throughout the thesis, we evaluate the proposed planners through experiments on different robotic platforms
    corecore