1,332,112 research outputs found

    The concept of strong and weak virtual reality

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    We approach the virtual reality phenomenon by studying its relationship to set theory, and we investigate the case where this is done using the wellfoundedness property of sets. Our hypothesis is that non-wellfounded sets (hypersets) give rise to a different quality of virtual reality than do familiar wellfounded sets. We initially provide an alternative approach to virtual reality based on Sommerhoff's idea of first and second order self-awareness; both categories of self-awareness are considered as necessary conditions for consciousness in terms of higher cognitive functions. We then introduce a representation of first and second order self-awareness through sets, and assume that these sets, which we call events, originally form a collection of wellfounded sets. Strong virtual reality characterizes virtual reality environments which have the limited capacity to create only events associated with wellfounded sets. In contrast, the more general concept of weak virtual reality characterizes collections of virtual reality mediated events altogether forming an entirety larger than any collection of wellfounded sets. By giving reference to Aczel's hyperset theory we indicate that this definition is not empty, because hypersets encompass wellfounded sets already. Moreover, we argue that weak virtual reality could be realized in human history through continued progress in computer technology. Finally, we reformulate our characterization into a more general framework, and use Baltag's Structural Theory of Sets (STS) to show that within this general hyperset theory Sommerhoff's first and second order self-awareness as well as both concepts of virtual reality admit a consistent mathematical representation.Comment: 17 pages; several edits in v

    Process as a world transaction

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    Transaction is process closure: for a transaction is the limiting process of process itself. In the process world view the universe is the ultimate (intensional) transaction of all its extensional limiting processes that we call reality. ANPA’s PROGRAM UNIVERSE is a computational model which can be explored empirically in commercial database transactions where there has been a wealth of activity over the real world for the last 40 years. Process category theory demonstrates formally the fundamental distinctions between the classical model of a transaction as in PROGRAM UNIVERSE and physical reality. The paper concludes with a short technical summary for those who do not wish to read all the detail

    Clinical data wrangling using Ontological Realism and Referent Tracking

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    Ontological realism aims at the development of high quality ontologies that faithfully represent what is general in reality and to use these ontologies to render heterogeneous data collections comparable. To achieve this second goal for clinical research datasets presupposes not merely (1) that the requisite ontologies already exist, but also (2) that the datasets in question are faithful to reality in the dual sense that (a) they denote only particulars and relationships between particulars that do in fact exist and (b) they do this in terms of the types and type-level relationships described in these ontologies. While much attention has been devoted to (1), work on (2), which is the topic of this paper, is comparatively rare. Using Referent Tracking as basis, we describe a technical data wrangling strategy which consists in creating for each dataset a template that, when applied to each particular record in the dataset, leads to the generation of a collection of Referent Tracking Tuples (RTT) built out of unique identifiers for the entities described by means of the data items in the record. The proposed strategy is based on (i) the distinction between data and what data are about, and (ii) the explicit descriptions of portions of reality which RTTs provide and which range not only over the particulars described by data items in a dataset, but also over these data items themselves. This last feature allows us to describe particulars that are only implicitly referred to by the dataset; to provide information about correspondences between data items in a dataset; and to assert which data items are unjustifiably or redundantly present in or absent from the dataset. The approach has been tested on a dataset collected from patients seeking treatment for orofacial pain at two German universities and made available for the NIDCR-funded OPMQoL project

    Do Spins Have Directions?

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    The standard Bloch sphere representation was recently generalized to the 'extended Bloch representation' describing not only systems of arbitrary dimension, but also their measurements. This model solves the measurement problem and is based on the 'hidden-measurement interpretation', according to which the Born rule results from our lack of knowledge about the interaction between measuring apparatus and the measured entity. We present here the extended Bloch model and use it to investigate the nature of quantum spin and its relation to our Euclidean space. We show that spin eigenstates cannot generally be associated with directions in the Euclidean space, but only with generalized directions in the Blochean space, which generally is a space of higher dimension. Hence, spin entities have to be considered as genuine non-spatial entities. We also show, however, that specific vectors can be identified in the Blochean theater that are isomorphic to the Euclidean space directions, and therefore representative of them, and that spin eigenstates always have a predetermined orientation with respect to them. We use the details of our results to put forward a new view of realism, that we call 'multiplex realism', providing a specific framework with which to interpret the human observations and understanding of the component parts of the world. Elements of reality can be represented in different theaters, one being our customary Euclidean space, and another one the quantum realm, revealed to us through our sophisticated experiments, whose elements of reality, in the quantum jargon, are the eigenvalues and eigenstates. Our understanding of the component parts of the world can then be guided by looking for the possible connections, in the form of partial morphisms, between the different representations, which is precisely what we do in this article with regard to spin entities.Comment: 28 pages, 11 figure
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