10 research outputs found
MESH: an object-oriented approach to hypermedia modeling and navigation.
This paper introduces the MESH approach to hypermedia modeling and navigation, which aims at relieving the typical drawbacks of poor maintainability and user disorientation. The framework builds upon two fundamental concepts. The data model combines established entity-relationship and object-oriented abstractions with proprietary concepts into a formal hypermedia data model. Uniform layout and link typing specifications can be attributed and inherited in a static node typing hierarchy, whereas both nodes and links can be submitted dynamically to multiple complementary classifications. In the context-based navigation paradigm, conventional navigation along static links is complemented by run-time generated guided tours, which are derived dynamically from the context of a user's information requirements. The result is a two-dimensional navigation paradigm, which reconciles complete navigational freedom and flexibility with a measure of linear guidance. These specifications are captured in a high-level, platform independent implementation framework.Data; Model; Specifications; Classification; Information; Requirements;
A model-based approach to hypermedia design.
This paper introduces the MESH approach to hypermedia design, which combines established entity-relationship and object-oriented abstractions with proprietary concepts into a formal hypermedia data model. Uniform layout and link typing specifications can be attributed and inherited in a static node typing hierarchy, whereas both nodes and links can be submitted dynamically to multiple complementary classifications. In addition, the data model's support for a context-based navigation paradigm, as well as a platform-independent implementation framework, are briefly discussed.Data; Model; Specifications; Classification;
Encapsulation and information hiding as the keys to maintainable and reusable hypermedia applications.
This paper presents a solution to the maintenance problem in hypermedia by applying object-oriented techniques to both the hypermedia data model and the hypermedia system's actual implementation. First, the primary concepts of the 'MESH' (Maintainable, End user friendly, Structured Hypermedia) approach are discussed briefly. These consist of a conceptual data model, a navigation paradigm and an implementation framework. Thereafter, it is shown how the object-oriented concepts of encapsulation and information hiding result in a hypermedia system consisting of self-contained, independently coded nodes. Intra node maintenance is separated entirely from inter node maintenance: the hyperbase's link structure can be updated without affecting node content, whereas an individual node's multimedia content can be reorganized without necessitating updates to links or link anchors.Applications; Information; Data; Model; Structure;
METHODOLOGIES FOR DESIGNING AND DEVELOPING HYPERMEDIA APPLICATIONS
Hypermedia design, as any other design activity, may be observed according to two points of view: methods which
suggest milestones to guide the designer's work and process which concerns the actual detailed behavior of the
designer at work. Cognitive studies assess that mental processes involved in any design process show widely shared
human characteristics regardless to the used design method. Thereby, they provide general keys to help designers.
Thus, a hypertext design environment should equally consider the two dimensions of a hypertext design activity, in
particular it should support the natural design process specificities, mainly the incremental and opportunist aspects.
The paper focuses on the hypertext design as a computer supported human activity. It examines what is general both
in the design methods and in the design process of hypertexts in order to determine which general features are
helpful to designers. This analysis has raised from the observation of the behavior of MacWeb users during design
tasks. It is related to sound and well known results in cognitive science. The paper also describes how the proposed
features are implemented in the MacWeb system.Information Systems Working Papers Serie
METHODOLOGIES FOR DESIGNING AND DEVELOPING HYPERMEDIA APPLICATIONS
Hypermedia design, as any other design activity, may be observed according to two points of view: methods which
suggest milestones to guide the designer's work and process which concerns the actual detailed behavior of the
designer at work. Cognitive studies assess that mental processes involved in any design process show widely shared
human characteristics regardless to the used design method. Thereby, they provide general keys to help designers.
Thus, a hypertext design environment should equally consider the two dimensions of a hypertext design activity, in
particular it should support the natural design process specificities, mainly the incremental and opportunist aspects.
The paper focuses on the hypertext design as a computer supported human activity. It examines what is general both
in the design methods and in the design process of hypertexts in order to determine which general features are
helpful to designers. This analysis has raised from the observation of the behavior of MacWeb users during design
tasks. It is related to sound and well known results in cognitive science. The paper also describes how the proposed
features are implemented in the MacWeb system.Information Systems Working Papers Serie
What's Eliza doing in the Chinese room? Incoherent hyperdocuments - and how to avoid them
SIGLEAvailable from TIB Hannover: RN 9844(533) / FIZ - Fachinformationszzentrum Karlsruhe / TIB - Technische InformationsbibliothekDEGerman