3 research outputs found

    Gametherapy: Playing Computer and Mobile Games for Problem Solving

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    The purpose of this theoretical study is to indicate that when gametherapy or game play therapy is applied, it can be of benefit to game players in giving them insight into their problems, resulting in a change of behavior or attitude. Gametherapy is a developmentally responsive intervention used by psychotherapists, psychologists, counselors, child therapists, medical and rehabilitation professionals, health care practitioners, and often parents as well; but often criticized for lacking an adequate research base to support its growing practice. Game play therapy can appear equally effective across age, gender, and presenting issue. Gametherapy, which can be conducted with individuals or groups, refers to the use of computer and mobile games to assist clients (especially children and young adults) in their healing process. It may be defined as the use of computer and mobile games to help others gain additional insight and to help them cope with everyday life. Most people have probably use games to determine how others have approached a delicate issue. This study suggests that gametherapy is a potentially powerful method for psychologists, counselors, librarians, school teachers, and parents to use on many levels. It begins with various definitions of gametherapy, continues with a discussion of some approaches to gametherapy (developmental, clinical, and interactive), then addresses the four basic stages of gametherapy (identification, selection, presentation, and follow-up), and finally discusses the benefits and limitations of gametherapy

    Infotherapy and Bibliotherapy: Alternative Medicine

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    This descriptive study explains the treatment of mental, psychological, emotional, behavioral, or developmental disorders and issues through the extraordinary power of the brain (mind) and human thinking based on the four communication skills (listening, speaking, reading, and writing) that lead to the design of four types of therapy, namely hearing therapy, speech therapy, reading therapy, and writing therapy. In fact, the abovementioned four skills are the mental and intellectual skills of a literate person. One of these four types of therapy is "reading therapy" (reading the recorded knowledge of specialists and others who encountered the same issues and problems. Reading therapy is the subject of discussion between the two disciplines of Library and Information Science, and Psychology, especially counseling psychology. It is also called "book therapy" or "bibliotherapy". This study begins with a brief review of the history of bibliotherapy and infotherapy; continues with a discussion of some approaches to infotherapy (clinical and developmental); then addresses the four basic stages of infotherapy (identification, catharsis, insight, and universalisation); and finally discusses benefits of infotherapy. This study suggests that infotherapy is a potentially powerful method for psychologists, librarians, school teachers and counselors to use on many levels. It is also suggested that infotherapy can be used as an alternative to, or complementary to mainstream medicine

    Gametherapy: Playing Computer and Mobile Games for Problem Solving

    Get PDF
    The purpose of this theoretical study is to indicate that when gametherapy or game play therapy is applied, it can be of benefit to game players in giving them insight into their problems, resulting in a change of behavior or attitude. Gametherapy is a developmentally responsive intervention used by psychotherapists, psychologists, counselors, child therapists, medical and rehabilitation professionals, health care practitioners, and often parents as well; but often criticized for lacking an adequate research base to support its growing practice. Game play therapy can appear equally effective across age, gender, and presenting issue. Gametherapy, which can be conducted with individuals or groups, refers to the use of computer and mobile games to assist clients (especially children and young adults) in their healing process. It may be defined as the use of computer and mobile games to help others gain additional insight and to help them cope with everyday life. Most people have probably use games to determine how others have approached a delicate issue. This study suggests that gametherapy is a potentially powerful method for psychologists, counselors, librarians, school teachers, and parents to use on many levels. It begins with various definitions of gametherapy, continues with a discussion of some approaches to gametherapy (developmental, clinical, and interactive), then addresses the four basic stages of gametherapy (identification, selection, presentation, and follow-up), and finally discusses the benefits and limitations of gametherapy
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