1,270 research outputs found
State of B\"uchi Complementation
Complementation of B\"uchi automata has been studied for over five decades
since the formalism was introduced in 1960. Known complementation constructions
can be classified into Ramsey-based, determinization-based, rank-based, and
slice-based approaches. Regarding the performance of these approaches, there
have been several complexity analyses but very few experimental results. What
especially lacks is a comparative experiment on all of the four approaches to
see how they perform in practice. In this paper, we review the four approaches,
propose several optimization heuristics, and perform comparative
experimentation on four representative constructions that are considered the
most efficient in each approach. The experimental results show that (1) the
determinization-based Safra-Piterman construction outperforms the other three
in producing smaller complements and finishing more tasks in the allocated time
and (2) the proposed heuristics substantially improve the Safra-Piterman and
the slice-based constructions.Comment: 28 pages, 4 figures, a preliminary version of this paper appeared in
the Proceedings of the 15th International Conference on Implementation and
Application of Automata (CIAA
Weak MSO+U with Path Quantifiers over Infinite Trees
This paper shows that over infinite trees, satisfiability is decidable for
weak monadic second-order logic extended by the unbounding quantifier U and
quantification over infinite paths. The proof is by reduction to emptiness for
a certain automaton model, while emptiness for the automaton model is decided
using profinite trees.Comment: version of an ICALP 2014 paper with appendice
Index problems for game automata
For a given regular language of infinite trees, one can ask about the minimal
number of priorities needed to recognize this language with a
non-deterministic, alternating, or weak alternating parity automaton. These
questions are known as, respectively, the non-deterministic, alternating, and
weak Rabin-Mostowski index problems. Whether they can be answered effectively
is a long-standing open problem, solved so far only for languages recognizable
by deterministic automata (the alternating variant trivializes).
We investigate a wider class of regular languages, recognizable by so-called
game automata, which can be seen as the closure of deterministic ones under
complementation and composition. Game automata are known to recognize languages
arbitrarily high in the alternating Rabin-Mostowski index hierarchy; that is,
the alternating index problem does not trivialize any more.
Our main contribution is that all three index problems are decidable for
languages recognizable by game automata. Additionally, we show that it is
decidable whether a given regular language can be recognized by a game
automaton
The \mu-Calculus Alternation Hierarchy Collapses over Structures with Restricted Connectivity
It is known that the alternation hierarchy of least and greatest fixpoint
operators in the mu-calculus is strict. However, the strictness of the
alternation hierarchy does not necessarily carry over when considering
restricted classes of structures. A prominent instance is the class of infinite
words over which the alternation-free fragment is already as expressive as the
full mu-calculus. Our current understanding of when and why the mu-calculus
alternation hierarchy is not strict is limited. This paper makes progress in
answering these questions by showing that the alternation hierarchy of the
mu-calculus collapses to the alternation-free fragment over some classes of
structures, including infinite nested words and finite graphs with feedback
vertex sets of a bounded size. Common to these classes is that the connectivity
between the components in a structure from such a class is restricted in the
sense that the removal of certain vertices from the structure's graph
decomposes it into graphs in which all paths are of finite length. Our collapse
results are obtained in an automata-theoretic setting. They subsume,
generalize, and strengthen several prior results on the expressivity of the
mu-calculus over restricted classes of structures.Comment: In Proceedings GandALF 2012, arXiv:1210.202
Exploiting the Temporal Logic Hierarchy and the Non-Confluence Property for Efficient LTL Synthesis
The classic approaches to synthesize a reactive system from a linear temporal
logic (LTL) specification first translate the given LTL formula to an
equivalent omega-automaton and then compute a winning strategy for the
corresponding omega-regular game. To this end, the obtained omega-automata have
to be (pseudo)-determinized where typically a variant of Safra's
determinization procedure is used. In this paper, we show that this
determinization step can be significantly improved for tool implementations by
replacing Safra's determinization by simpler determinization procedures. In
particular, we exploit (1) the temporal logic hierarchy that corresponds to the
well-known automata hierarchy consisting of safety, liveness, Buechi, and
co-Buechi automata as well as their boolean closures, (2) the non-confluence
property of omega-automata that result from certain translations of LTL
formulas, and (3) symbolic implementations of determinization procedures for
the Rabin-Scott and the Miyano-Hayashi breakpoint construction. In particular,
we present convincing experimental results that demonstrate the practical
applicability of our new synthesis procedure
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